Page 17 - Unreal II: The Awakening
Unreal II: The AwakeningNew in our benchmark suite is Unreal II -The Awakening. The reason we include this software as a benchmark is again related to driver-optimisations. Compared towards Unreal 2003 it's not commonly used as test-software and therefore excellent to test products with.
You play John Dalton, an ex-marine now working as a space marshal for the Terran Colonial Authority. Dalton leads a rag-tag group of fellow ex-marines and one alien navigator aboard the ship Atlantis, charged with the task of patrolling the outer-reaches of space to quell any trouble that may crop up on any of the scattered colonies on his patrol.
Another plus is an incredible graphics engine capable of producing some of the most glorious and breath-taking graphics to date. This engine is put to good use with some inspired level designs of vast proportions, many filled with intricately designed structures and endless beauty. Character models here have a roundness and human warmth in their textures and coloration that make them almost leap off the screen. They're more cartoon-like than photo-realistic, although they have a peculiarly vivid presence that tops anything we've seen. They also don't have those bulky "Quake hands" sported by every human and humanoid denizen of a first-person shooter since 1996, so bonus points have to be awarded for that aesthetic alone.
Unreal II | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
9600 256 | 71 | 57 | 42 | 30 |
FX 5600 | 58 | 46 | 33 | 15 |
9600 pro | 82 | 71 | 55 | 41 |
FX 5700 Ultra | 94 | 79 | 61 | 47 |
5900 | 97 | 85 | 67 | 53 |
9700 Pro | 92 | 86 | 75 | 63 |
FX 5900 Ultra | 101 | 92 | 75 | 60 |
FX 5950 Ultra | 101 | 94 | 77 | 62 |
9800 Pro | 99 | 95 | 83 | 69 |
Well, you can't win them all. The 5950 Ultra has to forfeit its performance to the might 9800 Pro. The 5700 Ultra is still doing nice numbers. A few technical improvements in Unreal II include texture compression, alpha blending, distance fog, advanced particle physics with forces and particle collisions, and per-poly collision detection for characters. Let's look at AA and AF.
4xAA 8XAF | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
9600 256 | 46 | 35 | 24 | 11 |
FX 5600 | 39 | 29 | 20 | 13 |
9600 pro | 58 | 45 | 33 | 16 |
FX 5700 Ultra | 59 | 46 | 32 | 22 |
FX 5900 | 62 | 49 | 35 | 26 |
FX 5900 Ultra | 67 | 54 | 41 | 32 |
FX 5950 Ultra | 69 | 56 | 42 | 33 |
9700 Pro | 78 | 65 | 50 | 38 |
9800 Pro HIS | 86 | 73 | 57 | 43 |
NV36 541/1.02 | 65 | 50 | 36 | 25 |
NV38 525/1.02 | 72 | 61 | 46 | 36 |
Very similar results here, the game of course remains very playable. The 5700 Ultra is still in front of the 9600 Pro, although marginal. The 5950 caves in even below 9700 pro performance.