Graphics cards 1048 Page 20 of 29 Published by


DX11: Battlefield Bad Company 2

DX11: Battlefield Bad Company 2

Battlefield 2 - The plot follows the four soldiers of Bad Company as they track down a "new" super weapon in development by Russian forces. You might not immediately get that this game is about Bad Company, as the intro mission starts off with a World War II raid, but it all links together in the end.


Next to being a great game for gameplay, it is also an awesome title to test both, graphics cards and processors. The game has native support for DirectX 11 and on the processor testing side of things, parallelized processing supporting two to eight parallel threads, which is great if you have a quad core processor. 

We opt to test DX11 solely for this title as we want to look at the most modern performance and image quality. DX11 wise we get as extras, softened dynamic shadows and shader based performance improvements. A great game to play, a great game image quality wise. We raise the bar, image quality settings wise:

  • Level Upriver
  • DirectX 11 enabled
  • 8x Multi-sample Anti-aliasing
  • 16 Anisotropic filtering
  • All image quality settings enabled at maximum
Up-to 1920x1200 we run into a CPU bottleneck as clearly can be sen. So peek at the 2560x1600 results, even 4-way GPU mode kicks in, albeit a little. Here again a single ARES II beats the GeForce GTX 690. 

And below we see performance scaling of this game with a variety of DX11 cards at 8xAA and 16xAF, 1920x1200 - but as stated, you are looking at a CPU bottleneck there. But I doubt you'd need more then 165 FPS ;)


Share this content
Twitter Facebook Reddit WhatsApp Email Print