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DX11: Far Cry 3

DX11: Far Cry 3

Shoot first, ask questions later. In Far Cry 3, players step into the shoes of Jason Brody, a man alone at the edge of the world, stranded on a mysterious tropical island —  players will slash, sneak and shoot their way across the island in a world that has lost all sense of morality. As Jason Brody, you'll notice that the visual quality of the game is pretty darn good, but very heavy on the GPU alright.

System requirements will vary greatly depending the graphics settings, but a modest PC will be required to run the game at medium settings or better. Far Cry is built on the Dunia game engine, similar to the prequals but it certainly has been updated and is DirectX 11 compatible.



Yes we landed at DX11 game titles. Far Cry 3 basically has four quality modes: LOW, MEDIUM, HIGH and ULTRA. Next to that you'll have settings and preferences you can choose from. The game however is VERY taxing on the GPU at times game at even HIGH quality settings. Our settings:

  • Very High-quality DX11 mode
  • 2x MSAA (Anti-aliasing)
  • 16x AF (Anisotropic Filtering). 

For comparative reasons you should be focussing at 2560x1600 as that is the resuiltion where cards like these get more GPU bound. Up-to 1920x1200 the GTX 690 and ARES II are equal, but once you reach 2560x1600 the Ares II will take the lead.  

Very little Crossfire (4GPU) scaling however.


Far Cry 3 is pretty harsh with Very High image quality settings and MSAA enabled. But obviously no challenge for an ARES II.

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