Cyberpunk 2077, Formula 1 and Watch Dogs: Legion (DLSS)
Cyberpunk 2077 and Watch Dogs: Legion (DLSS)
In addition to Raytracing results, we now need to consider the performance gains that can be obtained through the use of technologies such as DLSS. It is not practical anymore to evaluate all games in this manner due to the additional data sets and time necessary. For example, if we need to test ten games at three different resolutions, we will need to run approximately 30 benchmarks. Raytracing each game adds another 30 test runs, and then further result from sets with DLSS, for example, adds another 30 test runs on top of that. As a result of the use of technologies such as Raytracing, FSR, and DLSS over the past two years, the data sets have increased from 30 test runs to nearly 100 test runs. As a result, we've chosen a number of rasterized DX11/12 games, a couple of pure raytraced games, and then included some FSR and/or DLSS results on a separate page for comparison.