GeForce 7800 GTX

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Page 13 - Technology Demo Mad Mod Mike

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This character is being placed in a short movie. Story, you all know American Chopper right? The guys that make those cool bikes. Take the lead person from that series, his style and way of talking and then combine it with MTV's Pimp my Ride. That's the idea behind Mad Mod Mike. The guys goes to a girl's PC flying with his rocketpack on his back (amazing fire/thrust btw) and then he's going to mod her PC (Ed: Hmmm... "mod her PC" huh? So many possibilities, no bad jokes from you Hilbert!?), pimp the PC I guess it could have been called. Overall a really funny and nice looking scene. Accidentally, in MTV's Pimp My Ride there actually is a guy called Mad Mike. Let's have a look at NVIDIA's Spin:

Always there to help a gamer in need, Mad Mod Mike is something of a community hero. He slips into bedrooms at night and transforms the decrepit, underpowered computers of deserving gamers into raging performance beasts. His palette is chrome and semiconductors . . . his graphics card? Always the best, always from NVIDIA.

Key Features being used in this demo are:

PixelShaders 3.0 - Everything from Mad Mod Mikes rich skin to the heat shimmer of the flames from his rocketpack is simulated using the second-generation pixel shading core on the GeForce 7800 graphics processing unit (GPU). More complicated shaders and per pixel branching are made even faster by GeForce 7800s redesigned shading pipeline.

Radiant Lighting - Mad Mod Mikes jetpack lights the environment, throwing shadows throughout the bedroom, and the environment lights him in return. GeForce 7800s new shading core lets us compute the full lighting environment in real time. Note that the reflection in Mad Mod Mikes helmet and on his jetpack is the live scene around him. When he gets close to objects, he receives some indirect lighting from them as well.

Depth of Field - Mad Mod Mike demonstrates the way a camera or the human eye focuses at a depth, and how objects beyond that point become progressively more unfocused. By using the GeForce 7800s shaders to render the scene multiple times and composite the results, we can simulate a continuous and dynamic focal point.

Copyright 2005 - Guru3D.com

Copyright 2005 - Guru3D.com

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