DX12: FCAT Frame Experience Analysis Battlefield 1
Battlefield 1 DX12: Frame Experience Analysis
Above, the percentile chart of a 31 second recording @ 2560x1440. Here we plot FPS and place it in relation to percentiles. We do have DirectX 12 enabled again. 50% of the time measured frames is the average framerate (higher = better).
Aside from a one spike we cannot see a significant enough glitch or stutter in frame-time scaling (chart wise) that is significant or long-lasting. That spike that you see is visual and game engine related, it is a close-by mortar impact.
With this chart, lower = better. Huge spikes above 40 ms to 50 ms can be considered a problem like a stutter or indicate a low framerate. Again, the two spikes is nothing serious, these again are mortar strikes in-game.
And combined, the cards both perform really well and very similar towards each other.