Performance - Quake III Arena
Quake III ArenaLast but not least, Quake III Arena, what a revolution this game was when it got released. Now it has become a standard by itself as solid and respectable benchmark utility for journalists .. The game that everybody knows is naturally Quake III Arena. Seriously, who doesn't own it or at least has played it once ? Q3A is of course an excellent game to use as benchmark. It's an up-to-date game and has new options available to test the card to it's maximum. We used the standard Demo001 timedemo.
We tested the videocard with Quake3 Arena in High Quality mode, 32 Bit colors. Available resolutions we tested where 800x600 up to 1600x1200 with quality settings set to maximum.
Quake III Arena |
1024x768 |
1280x1024 |
1600x1200 |
Radeon 9000 Pro |
203 |
100 |
69 |
GeForce4 MX 440 |
164 |
118 |
84 |
GeForce3 Ti 500 |
193 |
150 |
111 |
GeForce4 Ti 4200 64 MB |
200 |
159 |
119 |
Radeon 9500 Pro |
186 |
170 |
136 |
GeForce4 Ti 4600 |
206 |
179 |
143 |
Radeon 9700 |
188 |
182 |
163 |
Radeon 9700 Pro |
191 |
185 |
173 |
Radeon 9700 Pro 4xAA/8xAF |
185 |
146 |
103 |
GeForce FX 5800 ultra |
204 |
202 |
187 |
GeForce FX 5800 ultra 4xAA 8xAF |
187 |
137 |
92 |
Quake III Arena |
1024x768 |
1280x1024 |
1600x1200 |
GeForce FX 5800 ultra |
204 |
198 |
184 |
Anisotropic 2x |
203 |
197 |
182 |
Anisotropic 4x |
203 |
196 |
180 |
Anisotropic 8x |
203 |
196 |
178 |
Pretty clear picture I'd say. Let's look at AA:
Quake III Arena |
1024x768 |
1280x1024 |
1600x1200 |
GeForce FX 5800 ultra |
204 |
198 |
184 |
4xAA |
188 |
142 |
95 |
Quincunx AA |
195 |
188 |
168 |
2xAA |
195 |
188 |
169 |
If you are missing out on the Scewed Grid AA modes then you are absolutely right. You won't see them in any OpenGL applications as they are only supported in Direct3D. Doing 95 Frames per second on a mid-range PC with 4x AA is really nice I'd say.