GeForce FX 5800 Ultra - The review

Graphics cards 1049 Page 18 of 24 Published by

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Performance - Quake III Arena

imageview.php?image=105Quake III ArenaLast but not least, Quake III Arena, what a revolution this game was when it got released. Now it has become a standard by itself as solid and respectable benchmark utility for journalists .. The game that everybody knows is naturally Quake III Arena. Seriously, who doesn't own it or at least has played it once ? Q3A is of course an excellent game to use as benchmark. It's an up-to-date game and has new options available to test the card to it's maximum. We used the standard Demo001 timedemo.

We tested the videocard with Quake3 Arena in High Quality mode, 32 Bit colors. Available resolutions we tested where 800x600 up to 1600x1200 with quality settings set to maximum.

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Quake III Arena

1024x768

1280x1024

1600x1200

Radeon 9000 Pro

203

100

69

GeForce4 MX 440

164

118

84

GeForce3 Ti 500

193

150

111

GeForce4 Ti 4200 64 MB

200

159

119

Radeon 9500 Pro

186

170

136

GeForce4 Ti 4600

206

179

143

Radeon 9700

188

182

163

Radeon 9700 Pro

191

185

173

Radeon 9700 Pro 4xAA/8xAF

185

146

103

GeForce FX 5800 ultra

204

202

187

GeForce FX 5800 ultra 4xAA 8xAF

187

137

92

 
Of course there are far better benchmarks than Quake III, yet this benchmark always places a graphics card in the right perspective performance wise. Yes, we do not need 200 frames per second. But this benchmark scales the difference in graphics cards just so very nice. More modern and Graphics Core demanding games would of course produce much lower results. GFFX clearly proofs it's muscle.

Quake III Arena

1024x768

1280x1024

1600x1200

GeForce FX 5800 ultra

204

198

184

Anisotropic 2x

203

197

182

Anisotropic 4x

203

196

180

Anisotropic 8x

203

196

178

Pretty clear picture I'd say. Let's look at AA:

Quake III Arena

1024x768

1280x1024

1600x1200

GeForce FX 5800 ultra

204

198

184

4xAA

188

142

95

Quincunx AA

195

188

168

2xAA

195

188

169

If you are missing out on the Scewed Grid AA modes then you are absolutely right. You won't see them in any OpenGL applications as they are only supported in Direct3D. Doing 95 Frames per second on a mid-range PC with 4x AA is really nice I'd say.

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