Page 15 - GRAW & GRAW2
Gaming: Tom Clancy's Ghost Recon: Advanced Warfighter
In Tom Clancy's Ghost Recon 3, players will embody Captain Scott Mitchell as he commands the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. The game unfolds entirely in Mexico City, where numerous, thoroughly researched and detailed environments will deliver complete immersion into the future of urban warfare.
Don't mistake the PC version for being a port of the Xbox 360 game. The PC version has larger and different levels than those featured on the Xbox 360, as well as a different graphics engine and style of gameplay. The game itself looks great and the intricate physics modeling seen in the single-player version is still active in the multiplayer version. In fact, it's so detailed that if you have the Ageia physics card, you'll see sparks bouncing off objects in the environment. There are all sorts of other interactions you'll encounter in multiplayer. For instance, aluminum cans litter the street and stepping on them not only kicks them around, but also creates a loud sound that may betray your presence to the enemy.
I personally played GRAW to the end and yes, started all over again. Playable up-to, well whatever you want really and yes, once again a massively pixel shaded game, have a look. It also helps that the game does not support hardware AA, 16xAF is enabled though. We can see at 2560x1600 that the framebuffer limitation kicks in as opposed to the 512MB+ models. Still exceptionally good performance here.
Gaming: Tom Clancy's Ghost Recon: Advanced Warfighter 2
And here are the results done with the newer GRAW2. Pretty similar performance actually.
And obviously the GRAW2 SLI results. These are the performance results that matter. Look at the higher resolutions there.