Page 16 - Unreal 2004
Unreal Tournament 2004
Added into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 don't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this. Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. One popular mode, Onslaught, has each team with a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes that are scattered across the map.
Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004 and huge maps have been made to accommodate them.
Basically what we did was record three timedemo botmatch maps, we ran all three on set resolutions with Maximum detail settings enabled and the results were then compiled into an average.
UT 2004 | 1024x768 | 1280x1024 | 1600x1200 |
FX5500 | 49 | 33 | 27 |
5900 XT | 115 | 98 | 85 |
5950 ULTRA | 119 | 109 | 100 |
6800U | 124 | 124 | 123 |
Trilinear Opt Off | 113 | 117 | 117 |
For the sake of comparison we also included some other graphics cards in here. Let's have a look at some image quality options:
4xAA 8xAF | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
5900 XT 4x8x | 105 | 86 | 63 | 48 |
5950U 4x8x | 114 | 100 | 77 | 64 |
6800U 4x8x | 120 | 119 | 116 | 104 |
16xAF | 113 | 113 | 113 | 107 |
Trilinear Opt Off | 113 | 113 | 117 | 117 |
8xAA | 99 | 71 | 45 | 35 |
At 8xAF and 4xAA we can see some really impressive numbers here. Compared to a 5900 XT that's actually more than double the performance in 1600x1200x32. We also measured performance with 8xAA which as you can see demands a huge toll; namely performance. Still at 1280x1024 gameplay remains just fine.