Compro GeForce 4 Ti 4200 OC

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Performance - Unreal 2003

imageview.php?image=100Unreal 2003The Unreal Tournament 2003 benchmark is much more modern than Quake III, this is not the Unreal 2003 performance test as used by some other websites, contrary to that, it's based on the demo.

Since the Unreal Tournament 2003 demo is finally out, and available for a free download. You can get it at just about any file download site (link). Be prepared to download 100MB of data though. 

One nice little addition to UT2003 demo is that it has a built-in benchmark utility.  You can find the benchmark in the system subdirectory for the game after it installs.  The file is appropriately named 'benchmark.exe'.  Run this file, select the resolution you want to benchmark, and it will go through 4 different demos, 2 are "flyby" and 2 are "botmatch" demos.  The flyby demos give you an idea of how high frame rates would be without bots, while the botmatch demos give you an idea of what kind of fps you can expect while actually playing the game. The benchmark actually leverages more cpu and graphics intensive technologies that the engine is capable of. First results, FlyBy:

Unreal Tournament 2003 800x600 1024x768 1280x1024 1600x1200
Compro GeForce 4 Ti4200 8x 187 154 103 72
4xAA + 8xAF 67 43 26 17
GeForce4 Ti 4800 SE n/a 154 108 72
Radeon 9700 Pro 193 187 150 109
Radeon 9800 Pro 194 190 162 121
GeForce FX 5800 Ultra 183 181 165 130

Score is in Frames per Second, the higher the better.

As you can see I took a somewhat different approach on benchmarking in this review. As you can see the product positions itself right where it should be, between the Ti 4200 and 4600. Does AGP8x matter over 4x with this product ? The answer should be: marginal, very hard to measure.

We'll look at behavior of the graphics card for performance settings like Anti Aliasing (AA) and Anisotropic Filtering (AF) however test only one mode. That's 4xAA + 8xAF which basically means 4x Anti aliasing and 8x Anisotropic filtering enabled. Let's have a look at BotMatch results:

Unreal Tournament 2003 800x600 1024x768 1280x1024 1600x1200
Compro GeForce 4 Ti4200 8x 74 72 61 51
4xAA + 8xAF 46 30 17 11
Radeon 9700 Pro 74 74 69 68
GeForce FX 5800 Ultra 72 71 67 67
Radeon 9800 Pro 74 74 69 70

Again you can notice very decent results. The GeForce4 engine however lacks the raw power with heavy image quality settings enabled in higher resolutions. Let's go to an AMD Athlon 1800+ platform and see how well it handles:

Unreal Tournament 2003 800x600 1024x768 1280x1024 1600x1200 Athlon XP 3000+ 187 154 103 72 Athlon XP 1800+ n/a 128 99 72

As you can see not bad either eh ? In 16x12 you'll notice a graphics card limitation. Only overclocking the card can make that framerate go higher in that resolution.

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