Compro GeForce 4 Ti 4200 OC

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Product Features

Accuview Antialiasing EngineFor the best possible performance, compatibility and visual quality without the dreaded jaggies, the GeForce4 Ti features NVIDIAs patent-pending Accuview Antialiasing engine, which utilizes hardware-implemented, high-resolution multisampling techniques, including 2x, 4x, Quincunx and a new 4XS mode.

Accuviews flexible architecture affords end users the greatest choice in AA modes and performance, delivering two to three times the antialiased performance of all other high-end graphics desktop solutions. This level of performance enables full-scene antialiasing to be viable as the default mode of display.

Lightspeed Memory Architechture (LMA) II
To drive all of this integration, the GeForce4 GPU incorporates NVIDIAs Lightspeed Memory Architecture (LMA) II technology to boost effective memory bandwidth by up to 300% and improve overall memory efficiency. Radical new technologiesincluding a 128- bit DDR memory interface, Z-occlusion culling, fast Z-clear, and auto precharge effectively multiply the memory bandwidth to ensure fluid frame rates for the latest 3D and 2D games and applications.

NVIDIA nVIEW display technology
NVIDIAs nView hardware and software technology combination leverages NVIDIAs industry-leading design expertise to deliver multi-display functionality of immense flexibility. Users now have the ability to drive any combination of analog, digital or television displays from one video card. nView incorporates built-in attribute and performance tuning for each of the different display devicesincluding CRTs, televisions, and flat panel LCDsand provides for completely intuitive and flexible work environments. The GeForce4 Ti GPU delivers the most artistic, compelling, interactive and immersive experiences available today, and is the only GPU capable of enabling a new generation of 3D desktop PC applications.

  • Windows® XP native multi-display mode
  • Up to nine simultaneous displays through Microsoft Control Panel
  • Enhanced Window Management, including enhanced windows and dialog-box positioning flexibility; windows and menus transparency capabilities;  and thumbnail zooms for quick visibility of hidden windows within a cluttered desktop
  • Comprehensive hotkeys support, offering unlimited flexibility in binding actions to hotkey.
  • Up to 32 completely different working environments saved as separately named desktops

We tested NVIEW display technology in all possible ways. Actually the rig I am typing this feature on still is equipped with the GeForce4 Ti and will likely stay in there as I love the card and multiple monitors.

Thanks to the integrated Dual RamDAC I have now connected three output devices to this videocard of which I can use two constantly. I have chosen for a dual-display setup a long time ago. While doing my editorial work for this site I find it extremely convenient to have the ability of an extra screen. It makes my work a lot easier and faster.

I believe some games could support this feature also, but there are not many of them and I doubt you would use them.

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If you look closely at that mousepad you'll recognize it as an official 3dfx mousepad ;)

If you have broadband internet connectivity then you probably have or will download DiVX movies also. That or playing DVD's right ? Now if I turn of the second monitor at driver level and switch to the TV-output I then make use of the third cable I connected to the rig. The SVHS (SVideo) output can be used to send a PAL/NTSC video signal over composite or SVHS towards you television/projector. I loved this feature on the Radeon 8500 and I love it even more on the GeForce4 Ti.

The nfiniteFX II Engine
The nfiniteFX IIs dual Vertex Shaders inject personality into characters and environments like never before, and the GeForce4 Ti GPUs advanced Pixel Shaders with new Z-correct bump mapping, enable surface detail never before seen on the desktop, so that the resulting images are as life-like as possible. Delivering more than three times the Vertex Shader geometry power and nearly two times the Pixel Shader performance over previous-generation GPUs, the GeForce4 Ti GPU also processes shading effects faster than any other GPU on the market today, ensuring developers have the graphics horsepower required to create effects that were previously not imaginable.

Computer graphics research has always pushed the boundaries of software and hardware, forcing us to ask the question: If the technology were fast enough, what else could be done?l, Thankfully, as hardware and software technologies advance, some of these questions can now be answered. The GeForce4 family of Graphics Processing Units (GPUs) with dedicated high-speed memory pipelines are capable of calculating billions of operations per second, and enable the development of unbelievably complex effects through their powerful shading instruction sets. Through the use of their integrated dual vertex and advanced pixel shaders, the GeForce4 GPUs have unleashed ferocious graphics power on many of the computer graphics research topics currently being studied. A great example of the power behind the GeForce4 GPUs are their inherent ability to solve one of the classic computer graphics problems of all time: how to render realistic hair and fur. Animals that have skin textures have traditionally been easier to render than fur. For example, the dinosaurs in Jurassic Park were easier to make lifelike and believable than the animals in the safari movie Jumanji. Trying to render hair and fur in real time has historically resulted in animals that looked plastic, stiff, and constrained. Computer-generated hair and fur should give the appearance of texture and movement, and it should show off the subtle reflections and light absorption that real hair or fur would in a given situation. For the first time ever, and only through the power of NVIDIAs nfiniteFX II engine, which includes support for dual vertex shaders, advanced pixel shader pipelines, 3D textures, shadow buffers and z-correct bump mapping, is it now possible to render, among other things, incredibly complex, high quality hair and fur while delivering very fast frame rates.

Full Scene Anti Aliasing (FSAA)
Full-Scene anti-aliasing (FSAA) is a sampling technique that creates more detailed and realistic looking images, by removing the stair stepping effect seen on the edges of objects within computer generated images. High quality anti-aliased graphics are achieved with sub-pixel edge detection and color compression for greatly improved performance. Full scene anti-aliasing modes 2x/4x/6x.

Anisotropic Filtering
Anisotropic filtering enhances overall 3D quality by rendering sharp, detailed textures. As more texture samples are filtered, the image quality improves. Without Anisotropic Filtering, objects and environments in the 3D world will appear blurry and fuzzy, effectively degrading the level of realism.

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Anisotropic filtering improves image quality by sampling textures more frequently. This is particularly important for objects rotated at sharp angles relative to the viewpoint. For example, textured flat ground in the distance and scenes with rotating 3D objects in the foreground will both benefit from anisotropic filtering, and are typically found in todays gaming content. Anisotropic filtering modes available 2x/4x/8x and 16x.

As we can't test all modes and options we recently decided to test this mode, 4x Anti Aliasing and 8x Anisotropic filtering enabled as default. You'll see some numbers in our benchmarks. The GeForce4 architecture is by far not as advanced as the Radeon 9500/9700/9800 and GeForce FX series, it's not at all bad though. Yet that is the choice you need to make.

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