Compro GeForce 4 Ti 4200 OC

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Performance - Serious Sam Second Encounter

Performance - Serious Sam Second Encounter
imageview.php?image=175The Serious Engine can render huge distances and complex architecture. It is not enough to just make things big. You need to have both large scale architecture and small scale details at the same time. We can render huge towns, beautiful terrains and complex rooms. Reconstruction of ancient Egyptian temple complex at Karnak (from Serious Sam) demonstrates sense of scale and complexity of architecture.

SE is very much like the Quake3 engine in the terms of OpenGL calls. But, since SE is more complicated than Q3Engine, it requires some more OpenGL functions. Pictures from Serious Engine may look awkward, different from what you can see elsewhere. That's because they are filled with bright, natural colors. Serious Engine has powerful lighting and texturizing abilities, so we can avoid dark, gray, nihilistic colors. Ability to create bright, realistic scenes does not imply that dark and moody atmospheres cannot be achieved. On the contrary, Serious Engine has ability to create moody scenes at least comparable with competitive engines. The Serious Engine has shadow rendering algorithms so powerful that it calculates shadows as you move lights in editor. That is extremely important when decorating interiors. You do not have to wait any more to see how your world will look. In the Serious Engine, shadows are always up to date. If you add a column, it will immediately cast shadows.

Serious Sam is powered by 'Serious engine' featuring state of the art technology including:

  • Both complex indoor and outdoor scenes in one engine,
  • Multiple direction gravity,
  • Advanced LOD for loads of enemies at the same time,
  • Directional light for daylight scenes,
  • Portals and mirrors,
  • Truly dynamic volumetric fog and haze,
  • Both skinned and multi-part models combined,
  • Hyper-texturing and hyper-mapping for life-like richly detailed environments,
  • High polygon count multi-resolution meshes,
  • Photo-realistic lens flares with real-time lens reflections,
  • Advanced particle system,
  • Procedural textures (water, fire, smoke, plasma, electricity),
  • Photo-realistic reflections, specularity and bumps,

Right, let's take a look at the performance that we measured with Serious Sam the Second encounter.

Serious Sam SE 800x600 1024x768 1280x1024 1600x1200
Compro GeForce 4 Ti4200 8x 119 100 68 48
4xAA + 8xAF 82 53 33 21
GeForce4 Ti 4800 SE n/a 75 48 33
Radeon 9700 Pro 107 106 93 75
Radeon 9800 Pro 107 106 96 82
GeForce FX 5800 Ultra 121 121 106 83

Not so many results just yet as we recently started using this benchmark. The card produces excellent numbers in the 10x7 range though.  Let's take a look at another platform:

Serious Sam SE 800x600 1024x768 1280x1024 1600x1200 Athlon XP 3000+ 119 100 68 48 Athlon XP 1800+ n/a 80 65 47

 

imageview.php?image=176

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