Unreal Engine adds support for raytracing
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sverek
Oh wait, it's not RTX. So... RTX is still limited to specific titles...
varkkon
Awesome! Here.... we... go...
Going to be interesting to compare the performance of a UE4x DXR title to a 2080 and a Radeon VII. In general I love to see what the performance is like on DRX compared to Nvidia's solution.
Hilbert I am sure you are already planning out that review in advance and your body is already ready 🙂
Petr V
Good if they release new Unreal Tournament.with DXR.
Or better if someone will made UT2004 DXR mod.
sapo_joe
Oh boy, Hellblade with Ray Tracing would look awesome!
Fox2232
Denial
vbetts
Moderator
RTX is cool and all, but personally I'd like to see Epic bake DLSS into UE4 as well.
Denial
ManuKey
Denial
Petr V
Dazz
waltc3
This nonsense about D3d RTX "ray tracing" (@30fps-60fps+) reminds me of the mess we had when people started calling stereoscopic rendering "3d"--and for years, it seemed, when people said "3d games" half of them were talking about stereoscopy while the other half meant rendering objects on the x,y, and z axis with polygons, no stereoscopy needed or used--the traditional definition of all "3d games." What a mess that was for awhile! Marketing is such a wonderful thing, eh? /s
aaronfranke
Too bad it's not Vulkan-based raytracing. I don't really care about a graphics API that's closed source and locked to one platform.
Fox2232
Loobyluggs
https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1583659-unreal-engine-4-22-preview
Here is the correct(ed) patch notes for 4.22 (preview)
Astyanax
Aura89
Aura89
Caesar
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