DirectSR facilitates the use of multiple super resolution technologies by providing a standardized set of inputs and outputs, allowing developers to employ a single codebase for different technologies like NVIDIA DLSS, AMD FidelityFX, and Intel XeSS. The API will be part of the Agility SDK for a public preview, encouraging developer engagement and feedback.
In a blog post, Joshua Tucker from Microsoft discussed the joint effort with GPU manufacturers in creating DirectSR to streamline the integration of super resolution technologies in gaming. This API not only makes the process more straightforward across various technologies but also guarantees that DirectSR-enabled games are compatible with a wide range of hardware. Tucker clarified that DirectSR is designed to work alongside existing technologies such as FSR, DLSS, and XeSS, serving as a unified gateway to these options. The upcoming Game Developers Conference (GDC) will provide further details on how DirectSR can improve gaming experiences.