VGA performance: Colin McRae DiRT 2 (DX11)
Colin McRae Dirt 2
It was merely a couple of months ago when Codemasters announced that they'd be delaying their hotty upcoming and much anticipated title Colin McRea DiRT 2, at that time nobody really understood the dynamic of delaying the PC version -- while Codemasters was already releasing the console version. As it turned out ATI was really keen to see high-profile titles in the Christmas season carrying support for DirectX 11.
Codemasters took advantage of DirectX 11 features to add some more realism of the racing environment. You'll notice improved appearance of water with the help of displacement mapping and other surfaces as well as complex crowd animations which are tessellated for richer detail.
Image Quality setting:
- 8x Anti-Aliasing
- 16x Anisotropic Filtering
- All settings maxed out
Again a title we just started using and it's a title which we'll in DX11 performance mode solely. Currently there are only a couple of DX11 class cards available on the market today, so there you go. We measure with DX11 tessellation activated and 8xAA by the way.