Resident Evil Village: PC graphics performance benchmark review

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What's the game about?


PC System Requirements

A set of minimum and recommended system requirements for the game are available. With a blend of minimum and maximum requirements, you can opt and choose a graphics mode that works best for your hardware. The PC Gaming community, however, are hardcore gamers often with the hardware to back it. Resident Evil Village will work on the 64-bit version Windows 10. Processor-wise, it requires a Core i5-7500 / AMD Ryzen 3 1200, while the minimum recommended graphics card is a GeForce GTX 1050 Ti or Radeon RX 560 4GB. 

Resident Evil Village Specs

If you intend to play Resident Evil Village on a gaming desktop, these are the operating systems and components you'll need to run the slasher.

Minimum System Requirements for Resident Evil Village

  • Processor: Intel Core i5-7500 / AMD Ryzen 3 1200
  • Memory: 8GB RAM
  • Graphics: Nvidia GeForce GTX 1050 Ti / AMD Radeon RX 560 4GB
  • API: DirectX 12, DirectX Raytracing (DXR) optional
  • OS: Windows 10 (64-bit)

Recommended Requirements for Resident Evil Village

  • Processor: Intel Core i7-8700 / AMD Ryzen 5 3600
  • Memory: 16GB RAM
  • Graphics: Nvidia GeForce GTX 1070 / AMD Radeon RX 5700
  • API: DirectX 12, DirectX Raytracing (DXR) optional
  • OS: Windows 10 (64-bit)
Capcom notes that in either case, the game targets 1080p at 60 fps, though the framerate "might drop in graphics-intensive scenes." While the minimum requirements specify using the "Prioritize Performance" setting, it's not clearly indicated what settings are applied for the recommended system.
Like Resident Evil 7 (2017), Resident Evil Village uses a first-person perspective. It is set in an explorable village. The inventory management system is similar to that of Resident Evil 4 (2005), featuring a briefcase. Players can buy weapons and items from a merchant, the Duke. The players can also hunt certain animals in the village and have them cooked into dishes by the Duke, eating said dishes allows the player to get advantages such as decreasing the damage taken while blocking. Resident Evil Village will include a six-player online multiplayer game, Resident Evil RE: Verse. The Mercenaries Mode will also return in Village. Like previous Resident Evil entries, it will be an action-packed arcade-style game mode.
Resident Evil Village had been in development for approximately three and a half years prior to its announcement in June 2020. Capcom had asked the Resident Evil team to start development of the next game on August 8, 2016, while Resident Evil 7 (RE7) was still about a half a year out from release, according to director Morimasa Sato. Without having RE7's release to judge its success, the team kept the initial designs around the core survival horror gameplay roots that had been in Resident Evil 4 (RE4) and had been a return to form in RE7. During this early period they came up with the concept of the titular village as the central theme of the game, inspired by RE4 where its village was also a central location as well as many of the gameplay mechanics established by the title. The team used RE4's approach to create "a balance of combat, exploration, and puzzle solving". Sato said that for the new game, "we're bringing the essence of Resident Evil 4, while Resident Evil 7 functions as the base for the game". RE7 was released in January 2017 and was well-received by critics and players, so the team decided then to make the next game a direct sequel to RE7, keeping its protagonist Ethan Winters as the main character and retaining the same style of gameplay. According to producer Tsuyoshi Kanda, this also helped to complete Ethan's story that was left open in RE7. The team had become attached to his character, and worked to devise a story for him with the other Resident Evil teams within Capcom

Plot (wiki)

Resident Evil Village is set three years after the events of Resident Evil 7. Ethan Winters returns as the protagonist. Ethan has been living with his wife Mia and daughter Rosemary when Chris Redfield suddenly appears and kidnaps him to a mysterious European village. Ethan has to traverse the village to rescue Rosemary. The village is governed by four different mutant lords, each controlling their own forces from strongholds within the village. Lady Alcina Dimitrescu, an extremely tall vampire-like aristocrat, leads her three daughters and others from her castle. Karl Heisenberg leads a group of werewolf-like creatures from a contemporary factory. Salvatore Moreau commands a number of mermen from a lake adjacent to the village. Donna Beneviento rules from her mansion, House Beneviento, and controls a puppet named Angie.[13] All houses respond to the deity-like figure Mother Miranda, the ruler of the village who is a "presence worshipped by the villagers.


Note: the video below is the scene we test in, not the actual benchmark scene we apply. We'll show that in another video. scene. It seems that the recording output quality is not 100% accurate, some post-processing effects are not visible here, so the game looks better in actual gameplay. Please keep that in mind before judging. We're testing in a scene with as few surprises as possible, random elements like fighting monsters influence the benchmarks too much with eh result being fluctuation FPS. And we need to produce as accurate and reproducible numbers as possible. 

Please do turn on audio and give it high volume for a deeper immersion of the game and its gameplay feel. It's quite nice really.

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