Page 8 - Unreal 2003 performance
Unreal 2003The Unreal Tournament 2003 benchmark is much more modern than Quake III, this is not the Unreal 2003 performance test as used by some other websites, contrary to that, it's based on the demo.
Since the Unreal Tournament 2003 demo is finally out, and available for a free download. You can get it at just about any file download site (link). Be prepared to download 100MB of data though.
One nice little addition to UT2003 demo is that it has a built-in benchmark utility. You can find the benchmark in the system subdirectory for the game after it installs. The file is appropriately named 'benchmark.exe'. Run this file, select the resolution you want to benchmark, and it will go through 4 different demos, 2 are "flyby" and 2 are "botmatch" demos. The flyby demos give you an idea of how high frame rates would be without bots, while the botmatch demos give you an idea of what kind of fps you can expect while actually playing the game. The benchmark actually leverages more cpu and graphics intensive technologies that the engine is capable of. First results, FlyBy:
Unreal Tournament 2003 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
|
GeForce 4 Ti4200 |
187 |
154 |
102 |
72 |
|
GeForce4 Ti 4800 SE |
n/a |
154 |
108 |
72 |
|
Radeon 9700 Pro |
193 |
187 |
150 |
109 |
|
Radeon 9800 Pro |
194 |
190 |
161 |
120 |
|
GeForce FX 5800 Ultra |
183 |
181 |
165 |
130 |
|
GeForce FX 5900 Ultra |
180 |
182 |
176 |
151 |
Performance |
GeForce FX 5900 Ultra |
184 |
182 |
172 |
143 |
Quality |
As you can see the FX immediately takes the lead in both performance and Quality mode, as explained before and valid throughout this review. The Image quality of all non GeForce FX 5900 Ultra results match the performance mode. Let's have a look at the differences in Anti Aliasing (AA) and Anisotropic filtering (AF).
4xAA & 8xAF |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
|
GeForce 4 Ti4200 |
67 |
43 |
26 |
17 |
|
Radeon 9800 Pro |
178 |
133 |
89 |
59 |
|
GeForce FX 5900 Ultra |
173 |
158 |
112 |
80 |
Performance |
GeForce FX 5900 Ultra |
167 |
140 |
95 |
68 |
Quality |
The efficiency here is really outstanding. We also did some testing with two difference processor's let's have a look.
Unreal Tournament 2003 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
|
Athlon XP 3000+ |
180 |
182 |
176 |
151 |
Performance |
Athlon XP 3000+ |
184 |
182 |
172 |
143 |
Quality |
Athlon XP 3000+ 4x AA & 8x AF |
173 |
158 |
112 |
80 |
Performance |
Athlon XP 3000+ 4x AA & 8x AF |
167 |
140 |
95 |
68 |
Quality |
Athlon XP 1800+ 4xAA + 8xAF |
123 |
119 |
94 |
68 |
Quality |
Athlon XP 1800+ |
130 |
129 |
128 |
122 |
Quality |
As you can see in lower resolutions the 1800+ definitely looses over the Athlon 3000+ making the FX quite CPU dependant. In higher resolutions the numbers are about the same. Makes sense as this is the graphics card bottleneck kicking in. We also ran the BotMatch results as shown below.
Unreal Tournament 2003 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
|
GeForce 4 Ti42008x |
74 |
72 |
61 |
51 |
|
Radeon 9700 Pro |
74 |
74 |
69 |
68 |
|
GeForce FX 5800 Ultra |
72 |
71 |
67 |
67 |
|
4xAA + 8xAF - FX 5800 |
74 |
71 |
44 |
34 |
|
Radeon 9800 Pro |
74 |
74 |
69 |
70 |
|
GeForce FX 5900 Ultra |
72 |
72 |
67 |
69 |
Performance |
GeForce FX 5900 Ultra |
72 |
72 |
67 |
69 |
Quality |
4x AA & 8x AF |
70 |
68 |
58 |
49 |
Performance |
4x AA & 8x AF |
69 |
66 |
53 |
41 |
Quality |
4xAA + 8xAF @ 1800+ |
49 |
49 |
44 |
40 |
Quality |
Athlon XP 1800+ |
50 |
50 |
47 |
48 |
Quality |
Right, let's move on the the next test which would be AquaMark 2.3