NVIDIA GeForce FX 5900 Ultra

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Page 10 - Serious Sam SE performance

Performance - Serious Sam Second Encounter
imageview.php?image=175The Serious Engine can render huge distances and complex architecture. It is not enough to just make things big. You need to have both large scale architecture and small scale details at the same time. We can render huge towns, beautiful terrains and complex rooms. Reconstruction of ancient Egyptian temple complex at Karnak (from Serious Sam) demonstrates sense of scale and complexity of architecture.

SE is very much like the Quake3 engine in the terms of OpenGL calls. But, since SE is more complicated than Q3Engine, it requires some more OpenGL functions. Pictures from Serious Engine may look awkward, different from what you can see elsewhere. That's because they are filled with bright, natural colors. Serious Engine has powerful lighting and texturizing abilities, so we can avoid dark, gray, nihilistic colors. Ability to create bright, realistic scenes does not imply that dark and moody atmospheres cannot be achieved. On the contrary, Serious Engine has ability to create moody scenes at least comparable with competitive engines. The Serious Engine has shadow rendering algorithms so powerful that it calculates shadows as you move lights in editor. That is extremely important when decorating interiors. You do not have to wait any more to see how your world will look. In the Serious Engine, shadows are always up to date. If you add a column, it will immediately cast shadows.

Serious Sam is powered by 'Serious engine' featuring state of the art technology including:

  • Both complex indoor and outdoor scenes in one engine,
  • Multiple direction gravity,
  • Advanced LOD for loads of enemies at the same time,
  • Directional light for daylight scenes,
  • Portals and mirrors,
  • Truly dynamic volumetric fog and haze,
  • Both skinned and multi-part models combined,
  • Hyper-texturing and hyper-mapping for life-like richly detailed environments,
  • High polygon count multi-resolution meshes,
  • Photo-realistic lens flares with real-time lens reflections,
  • Advanced particle system,
  • Procedural textures (water, fire, smoke, plasma, electricity),
  • Photo-realistic reflections, specularity and bumps,

Right, let's take a look at the performance that we measured with Serious Sam the Second encounter.

Serious Sam SE

800x600

1024x768

1280x1024

1600x1200

 

GeForce 4 Ti42008x

119

100

68

48

 

GeForce4 Ti 4800 SE

n/a

75

48

33

 

Radeon 9700 Pro

107

106

93

75

 

9800 Pro 4xAA + 8xAF

107

100

81

59

 

Radeon 9800 Pro

107

106

96

82

 

GeForce FX 5800 Ultra

121

121

106

83

 

GeForce FX 5900 Ultra

121

121

111

93

Performance Mode

GeForce FX 5900 Ultra

121

120

106

85

Quality Mode

4xAA + 8xAF

116

116

97

74

Performance Mode

4xAA + 8xAF

116

112

91

67

Quality Mode

4xAA + 8xAF @ 1800+

80

81

75

63

Quality Mode

Athlon XP 1800+

82

82

80

71

Quality Mode

The card produces excellent numbers in this test. Once again even at 1600x1200x32 resolution with 4xAA and  8xAF the bugger still pushes out something like 67 FPS in Quality mode and 63 FPS with an Athlon 1800+ based test-rig which is really impressive to see.

imageview.php?image=176

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