MSI Radeon HD 7790 TurboDuo OC review

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DX11: Medal of honor Warfighter

DX11: Medal of Honor Warfighter

Medal of Honor Warfighter (MOH Warfighter) is a first person shooter game which is being developed by Danger Close Games and published by EA. It is both a single-player and multiplayer game. The gameplay of Warfighter includes six different classes which are Assault, Sniper, Demolitions, Point Man, Heavy Gunner, and Spec Ops. It uses a fire team system where two people must work together and there are certain perks to working as a team. "Support-actions" return in Warfighter, and now have a bigger impact on the gameplay and how one approaches situations. Also, when one acquires a kill-streak, the player is given a choice of one or the other, larger kill pile-ups will have greater rewards.


Medal of Honor Warfighter uses the Frostbite 2 Tile-based Deferred Shading. This technique breaks up the screen into tiles and uses a DX11 compute shader to determine what lights are used in each of the tiles. By using a compute shader to cull the lights that are not used in a tile, lighting calculations can be done much faster, and more lights can be used overall in the scene.


You wouldn't believe it judging from the numbers but Medal of Honor Warfighter is actually VERY harsh with Ultra image quality settings and 4x MSAA enabled. Impressive, AMD did an outstanding job with this title driver optimizations wise and the R7790 with these really good image quality settings is actually playable. I mean, disable AA and you'd be looking at an overall smooth experience.

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