HIS x800XT IceQ II (LE)

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Overclocking & test System

Performance & Overclocking
Before we dive into an extensive series of tests and benchmarks, we need to discuss overclocking. With most videocards, we can do some easy tricks to boost the overall performance a little. It's called overclocking the videocard. By increasing the frequency of the videocard's memory and GPU, we can make the videocard increase its calculation clock cycles per second. It sounds hard but it really can be done in less then a few minutes. I always tend to recommend to novice users and beginners not to increase the frequency any higher then 5-10% of the core and memory clock. Example: If your card would run at 300 MHz then I suggest you don't increase the frequency any higher than 330 MHz.

More advanced users push the frequency often way higher. Usually when your 3D graphics start to show artifacts such as white dots ("snow"), you should go down 10 MHz and leave it at that. The core can be somewhat different. Usually when you are overclocking too hard, it'll start to show artifacts, empty polygons or it will even freeze. I recommend that you back down at least 15 MHz from the moment you notice an artifact. Look carefully and observe well.

All in all... do it at your own risk. Overclocking your card too far or constantly to its limit might damage your card and it's usually not covered by your warranty.

You will benefit from overclocking the most with a product that is limited or you may call it "tuned down." We know that this graphics core is often limited by tact frequency or bandwidth limitation, therefore by increasing the memory and core frequency we should be able to witness some higher performance results. A simple trick to get some more bang for your buck.

 
Reference
Design
Default on this card Maximum overclockCore Clock Speed 520MHz 533MHz 573MHzMemory Clock Speed 1.1GHz 1.1 GHz 587MHz(x2)

The Radeon x800 XT from HiS was reasonably overclockable, at default it already was pushed a little higher then reference standard. These are results that you can achieve with a reference board also though.

You'll see that in the following benchmarks we ran.

The Test SystemLet me show you the test system.

      Da Guru's Rig

  System #2
  • ASUS A8V (AGP 8x enabled)
  • 1024 MB DDR400 - Dual Channel
  • Radeon x800 Pro, XT, GeForce 6800 GT, Ultra
  • Athlon 64 3800+

System Software:

Benchmark Software Suite:

  • Far Cry v1.1 SM2 patched Guru3D config & timedemo
  • Splinter Cell (Guru3D custom timedemo)
  • Return to Castle Wolfenstein - Checkpoint DM60
  • 3DMark 2003 
  • AquaMark 3
  • Unreal Tournament 2004 (Guru3D custom timedemo)

* For several of these games we are making use of a custom time demo. Neither NVIDIA nor ATI knows what time demo we are using. These are non-public tests that were recorded for us only. We are not going to make them public either as they are and will remain internal material. Therefore the chipset manufacturer will not have the chance of optimizing it to that specific benchmark time-demo. We will do our very best now and in the future to keep a close eye on optimizations and cheats, we need to be able to show you objective results. However in the end this should be a responsibility for the chipset designer, if that entity fails to do so, then it'll lose consumer's trust and will dig it's own grave.

 
 

           

 
Remark - Image Quality between arch rivals ATI and NVIDIA in these tests is as equal as can be. Since ATi has enabled Trilinear optimizations in their x800 series we enabled that option for the GeForce 6800 series also. The Anisotropic filtering setting that enables itself in the ForceWare drivers when you enable AF/AA settings has been disabled by us to make the bechmarks as objective as they can be.
 
All tests where made in 32-bit color in resolutions ranging from 800x600 pixels up to the Godfather of all gaming resolutions: 1600x1200 with several performance/quality settings.

Enough talk, let's have a look at the benchmarks.

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