Benchmarks - Unreal Tournament 2004
Unreal Tournament 2004
Added into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 don't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this. Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map.
Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them. Basically what we did was record three timedemo botmatch maps, we run all three on set resolutions with Maximum detail settings enabled and the results then are compiled to an average.
Let's have a look at the results when we enable 4 levels of AA and 8x AF.
UT 2004 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
x800Pro | 167 | 160 | 135 | 100 |
6800GT | 172 | 154 | 125 | 106 |
6800U | 174 | 163 | 136 | 116 |
x800XT | 167 | 167 | 154 | 118 |
x800XT HiS | 167 | 167 | 154 | 118 |
x800XT HiS OC | 167 | 167 | 156 | 120 |
x800XT HiS 6xAA 16xAF |
168 | 162 | 137 | 101 |
Here we can see it again, the XT takes a small lead over the 6800 Ultra in the highest resolution. Let's move on towards the conclusion.