HIS x800XT IceQ II (LE)

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Benchmarks - Unreal Tournament 2004

Unreal Tournament 2004
unrealtournament2004-tease.jpg
Added into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 don't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this. Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map.

Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them. Basically what we did was record three timedemo botmatch maps, we run all three on set resolutions with Maximum detail settings enabled and the results then are compiled to an average.

 Let's have a look at the results when we enable 4 levels of AA and 8x AF.

UT 2004 800x600 1024x768 1280x1024 1600x1200
x800Pro 167 160 135 100
6800GT 172 154 125 106
6800U 174 163 136 116
x800XT 167 167 154 118
x800XT HiS 167 167 154 118
x800XT HiS OC 167 167 156 120
x800XT HiS
6xAA 16xAF
168 162 137 101

Here we can see it again, the XT takes a small lead over the 6800 Ultra in the highest resolution. Let's move on towards the conclusion.

unrealtournament2004-teaseb.jpg

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