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DX11: Medal of honor Warfighter

DX11: Medal of honor Warfighter

Medal of Honor Warfighter (MOH Warfighter) is a first person shooter game which is being developed by Danger Close Games and published by EA. It is both a single-player and multiplayer game. The gameplay of Warfighter includes six different classes which are Assault, Sniper, Demolitions, Point Man, Heavy Gunner, and Spec Ops. It uses a fire team system where two people must work together and there are certain perks to working as a team. "Support-actions" return in Warfighter, and now have a bigger impact on the gameplay and how one approaches situations. Also, when one acquires a kill-streak, the player is given a choice of one or the other, larger kill pile-ups will have greater rewards.


Medal of Honor Warfighter uses the Frostbite 2 Tile-based Deferred Shading. This technique breaks up the screen into tiles and uses a DX11 compute shader to determine what lights are used in each of the tiles. By using a compute shader to cull the lights that are not used in a tile, lighting calculations can be done much faster, and more lights can be used overall in the scene. Eyecandy, it's what makes the game really great.

For our graphics performance tests we apply the internal Ultra Quality mode and 4x MSAA. DX11 is activated. Scaling goes through the roof, very impressive. 


You woudn't believe it judging from the numbers but Medal of Honor Warfighter is actually VERY harsh with Ultra image quality settings and 4x MSAA enabled. Impressive. Just place your focus at the GeForce GTX 680 for a second please and compare back and forth a little, it almost looks like a low budget GPU in pale comparison.

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