GeForce GTX 650 MSI Power edition review

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DX11: Sniper Elite V2


DX11: Sniper Elite V2

Sniper Elite V2 is the eagerly-awaited sequel to the highly-acclaimed Sniper Elite, giving gamers the most authentic World War II sniping experience available. Sniper Elite V2 is a third-person shooter that stresses employing stealth, rather than using brute force. Fairburne uses several WWII-era weapons, including sniper rifles, a silenced Welrod pistol, sub-machine guns and German and Soviet hand grenades (which can be also used to make tripwire booby traps).

One of the main features of the title is the realistic ballistics, involving factors such as bullet drop, wind strength, and the effect of holding one's breath when attempting a shot. Sniping gameplay is from a first person scope view, whereas movement and use of all other weapons is in third person view.

GeForce GTX 650

Sniper Elite V2 is a new DX11 addition to the benchmark suite. We'll only test at 1920x1200, but apply a very high level of image quality. Overall our settings require 1300 MB of graphics memory, here are other settings used:

  • Feature Level: DX11.0
  • Texture Detail: ULTRA
  • Shadows Detail: ULTRA
  • Draw Distance: ULTRA
  • Anti-aliasing: HIGH
  • Advanced Shadows: HIGH
  • Supersampling: 2.25x
  • Anisotropic Level: 16
  • Compute Shaders: ON
  • Ambient Occlusion: ON
  • Motion Blur: ON

Sniper Elite V2 is part of AMDs Gaming Evolved program which is an equivalent to the The Way it's Meant to be Played program from NVIDIA. As such AMD card do really well in this title.

The Ultra settings used really cripple game performance, but gives us the image quality you may expect from a  PC game. Well, at least you know where this card positions itself :)

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