Benchmarks - Unreal Tournament 2004
Unreal Tournament 2004
Added into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 don't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this. Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map.
Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them. Basically what we did was record three timedemo botmatch maps, we run all three on set resolutions with Maximum detail settings enabled and the results then are compiled to an average.
UT 2004 | 1024x768 | 1280x1024 | 1600x1200 |
FX5500 | 49 | 33 | 27 |
5700U GDDR3 | 98 | 71 | 59 |
5900 XT | 116 | 95 | 81 |
5950 ULTRA | 119 | 109 | 100 |
X800Pro | 118 | 122 | 115 |
X800XT | 117 | 122 | 117 |
6800GT | 120 | 124 | 123 |
6800GT 401/1060 | 120 | 124 | 123 |
6800GT 16xAF | 120 | 116 | 110 |
6800U | 124 | 124 | 123 |
As you can see there is some inconsistency with the 10x7 scores versus 12x10. Not quite sure what is causing it. But that aside, scores are overall really good. The series 6800 is CPU limited here. A faster CPU would increase the overall score bigtime. Let's have a look at the results when we enable 4 levels of AA and 8x AF.
4xAA 8xAF | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
5700U GDDR3 | 87 | 64 | 43 | 35 |
5900 XT | 104 | 84 | 60 | 46 |
x800Pro | 117 | 117 | 115 | 92 |
x800XT | 117 | 117 | 115 | 102 |
6800GT | 120 | 119 | 116 | 102 |
6800GT Opt Off | 120 | 116 | 103 | 89 |
6800U | 120 | 119 | 116 | 104 |
6800U Opt Off | 113 | 113 | 117 | 117 |
The scores in bold navy blue are at 4xAA and 8x AF. Slightly below that you'll notice 6800GT Opt Off. This means I disabled the optimizations at driver level. At 1600x1200 that gives roughly a 10% difference.