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Benchmarks - Unreal Tournament 2004

Unreal Tournament 2004
unrealtournament2004-tease.jpgAdded into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 don't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this. Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map.

Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them. Basically what we did was record three timedemo botmatch maps, we run all three on set resolutions with Maximum detail settings enabled and the results then are compiled to an average.

UT 2004 1024x768 1280x1024 1600x1200
FX5500 49 33 27
5700U GDDR3 98 71 59
5900 XT 116 95 81
5950 ULTRA 119 109 100
X800Pro 118 122 115
X800XT 117 122 117
6800GT 120 124 123
6800GT 401/1060 120 124 123
6800GT 16xAF 120 116 110
6800U 124 124 123

As you can see there is some inconsistency with the 10x7 scores versus 12x10. Not quite sure what is causing it. But that aside, scores are overall really  good. The series 6800 is CPU limited here. A faster CPU would increase the overall score bigtime. Let's have a look at the results when we enable 4 levels of AA and 8x AF.

4xAA 8xAF 800x600 1024x768 1280x1024 1600x1200
5700U GDDR3 87 64 43 35
5900 XT 104 84 60 46
x800Pro 117 117 115 92
x800XT 117 117 115 102
6800GT 120 119 116 102
6800GT Opt Off 120 116 103 89
6800U 120 119 116 104
6800U Opt Off 113 113 117 117

The scores in bold navy blue are at 4xAA and 8x AF. Slightly below that you'll notice 6800GT Opt Off. This means I disabled the optimizations at driver level. At 1600x1200 that gives roughly a 10% difference.

unrealtournament2004-teaseb.jpg

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