AMD Athlon 5350 APU and AM1 Platform Review

Processors 196 Page 11 of 17 Published by


Performance - FryRender | CineBench


FryRender is a benchmarking framework for anyone, not just for 3D users, from hardware integrators or hardware reviewers to die-hard gamers. Since its conception, FryRender has been designed with the aim of being the most muscled engine in its category. As a result, and after several years of intense development, FryRender's core doesn't let a single CPU cycle be wasted. Its routines have been written to be cache efficient, and to take the maximum advantage possible of the new multi-threading capabilities present in modern CPU architectures.


A highly-optimized and extremely math-intensive application makes a very efficient use of the system's cache, we think that FryRender is an ideal tool for measuring "how much brute computational power" a computer is able to deliver. Above highlighted is the CPU tested in both normal and low TDP settings.

Now again remeber, 25 Watt NAS/Net PC performance. Typically the score wwould have been higher, yet single channel memory is restrictive of the score here.

CineBench 11.5

CINEBENCH is a real-world cross platform test suite that evaluates your computer's performance capabilities. CINEBENCH is based on MAXON's animation software CINEMA 4D, which is used extensively by studios and production houses worldwide for 3D content creation. MAXON software has been used in blockbuster movies such as Spider-Man, Star Wars, The Chronicles of Narnia and many more. This test scenario uses all of your system's processing power to render a photorealistic 3D scene (from the viral "No Keyframes" animation by AixSponza). This scene makes use of various different algorithms to stress all available processor cores.


This test can measure systems with up to 64 processor cores / threads which makes it rather future proof. The Cinema 4D engine also has a yearning thirst for HyperThreading. The test scene contains approximately 2,000 objects containing more than 300,000 total polygons and uses sharp and blurred reflections, area lights and shadows, procedural shaders, antialiasing, and much more. The result is given in points; the higher the number, the faster the processor. 

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