Warner Bros Talks Batman Arkham Knights First patch PC

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Lets hope that the patches apply to AMD cards too...
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Isn't the physics in UE3 locked at 30fps? I seem to remember Bioshock had issues in the past when you unlocked the framerate it caused the physics engine to get weird. Don't know if they ever fixed this.
Physics in UE3 are fine above 30fps, it's just PhysX after all, that was purely a Bioshock issue.
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Game runs great on my machine, no problems. 12Gb makes up for the memory leaks i suppose. Smooth as silk and no issues.
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Ready in few weeks? i though it should be released at end of this month.
Well people was saying in Steam that the patch will launch on Fall 2015 before Warner Bros put the info about the patch because in Steam it say game will launch in Fall 2015 so they was right. Warner Bros they say the game will be Ready in few weeks which means they want to launch the patch with Steam OS & Windows together in Fall 2015 which is Sep.
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Why not no framerate limiting in the first place? And where's that stupid arsed user who was bitching that the Fall 2015 date on Steam was just the Linux/SteamOS release date? and not time the game will be fully released when its properly patched? Guess what jackass!?!, in a couple of weeks its already Fall 2015.
Guess what: Batman: Arkham Knight will be available on SteamOS, Linux and Mac in Fall 2015. This interim patch has nothing to do it. Fall is a bit over a month away. The developers are still working on more fixes. The game was already, 'fully released' then pulled. Calm down.
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- "Frame limit" WHAT THE HELL! Looks like WB needs to hire some ACTUAL pc devs and nuke those clowns at iron galaxy.
very needed feature. i always frame limit fps to 60 on my 60hz monitor. anything above 60fps on a 60hz monitor is useless, it just wastes power, make gpu run hot for no reason. so just because you don't understand or use frame limit doesn't mean no one else does.
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Isn't the physics in UE3 locked at 30fps? I seem to remember Bioshock had issues in the past when you unlocked the framerate it caused the physics engine to get weird. Don't know if they ever fixed this.
The only instance I can think of where this could be a problem is if your physics engine is tied to your network engine. Valve figured this out over a decade ago and simply do not allow the two systems to sync, because you'd get serious problems.
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very needed feature. i always frame limit fps to 60 on my 60hz monitor. anything above 60fps on a 60hz monitor is useless, it just wastes power, make gpu run hot for no reason. so just because you don't understand or use frame limit doesn't mean no one else does.
I think he was talking more about the fact that you can't go over 90fps. Besides MSi AB framelimiting is a thing.
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very needed feature. i always frame limit fps to 60 on my 60hz monitor. anything above 60fps on a 60hz monitor is useless, it just wastes power, make gpu run hot for no reason. so just because you don't understand or use frame limit doesn't mean no one else does.
problem is when there's a 30fps frame limiter, like... really? is there anyone who likes 30fps?
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very needed feature. i always frame limit fps to 60 on my 60hz monitor. anything above 60fps on a 60hz monitor is useless, it just wastes power, make gpu run hot for no reason. so just because you don't understand or use frame limit doesn't mean no one else does.
- I have a 144Hz monitor - Arbitrary frame limits on PC are a nonsense, what if i want to run above 90 fps for benchmarking/d*ck measuring purposes? - vSync locks the framerate to your monitor's refresh rate already - Big news, there's a frame limiter included in your graphic's card driver if you don't like the vSync
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very needed feature. i always frame limit fps to 60 on my 60hz monitor. anything above 60fps on a 60hz monitor is useless, it just wastes power, make gpu run hot for no reason. so just because you don't understand or use frame limit doesn't mean no one else does.
I know people are piss that there 120h/144hz monitor won't run Batman Arkham Knight in 120hz/144hz mode but 90fps is better then 60fps, lucky you get 90fps at all not like those PC Ports we been seeing as a late 30fps.
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• Added toggles for Motion Blur, Chromatic Aberration, and Film Grain Good, i will appreciate their efforts with ~5€ in some future summer sale.
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as far as 90fps lock goes I don't think I'll notice it with Gsync but it's still an arbitrary number I don't know why they would lock it at this number, I'm sure someone will figure a way round it but there's still the question of how that might effect gameplay, like in Need for speed rivals unlocking the frame rate caused a lot of glitches but as Arkham Knight is using a different engine I'm hoping things will fare better.
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as far as 90fps lock goes I don't think I'll notice it with Gsync but it's still an arbitrary number I don't know why they would lock it at this number, I'm sure someone will figure a way round it but there's still the question of how that might effect gameplay, like in Need for speed rivals unlocking the frame rate caused a lot of glitches but as Arkham Knight is using a different engine I'm hoping things will fare better.
The fact that they're limiting it to 3 presets of framerate (30/60/90fps), makes me think those values have been chosen for a reason - I'm thinking that if run outside of those values it could cause problems - maybe it's got something to do with frame rate variation & hitching (a guess!).
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..about 90 fps..I use too a 144Hz monitor..but why some whining about it? How the heck do you think that are you going to be able to run it more than 90fps..? Oh,what,maybe looking at sky with almost none texture and other stuff rendered ? Get reasonable, we saw how the game is and how it runs (till now), don't assume that the patch is a miracle and you'll get 1000 fps... The 30/60/90 has to do with streaming and synching. Yes it would be great a 30/60/90/120 but still...
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..about 90 fps..I use too a 144Hz monitor..but why some whining about it? How the heck do you think that are you going to be able to run it more than 90fps..? Oh,what,maybe looking at sky with almost none texture and other stuff rendered ? Get reasonable, we saw how the game is and how it runs (till now), don't assume that the patch is a miracle and you'll get 1000 fps... The 30/60/90 has to do with streaming and synching. Yes it would be great a 30/60/90/120 but still...
Maybe some people like 144Hz and can achieve this turning off post processing effects which add nothing to the game. I'd rather have high frame than graphical niceness - and I typically run the highest post-processing possible and start turning stuff off until I hit the frame-rate I believe is suitable for the game. Witcher3 - 45 BF3 - 60 UT4 - infinity
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Not to mention the fact that GPU's advance every year so while most people wouldn't be able to hit even close to 90fps at this point what about in a year or so when the next wave of cards are released Pascal etc, to lock the frame rate at 90 ultimately limits potential performance.
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Contrary to the headlie, this isn't the first patch for Arkham Knight. There was another one before that improved things slightly, and another undocumented one that Steam installed for some reason. Also, one could argue that the PC version of Mortal Kombat X even had a worse launch than Arkham Knight, since many couldn't play the game at all for days after it was released due to missing files, etc.. and it took a couple of months to fix most bugs and bring the game mostly up to par with the console version feature-wise (it still isn't completely). At least Arkham Knight was "playable" for some, although it was in a bad condition nonetheless. Both are horrible console ports which WB Games arrogantly assigned to be ported to the PC in a minimal amount of time that wasn't nearly enough for a clean port by completely overwhelmed third party studios that simply aren't up to the task.
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They should've implemented the frame rate limit the same way as Witcher 3: 30, 60 and unlimited. Having a limit of 90 fps doesn't make much sense for 144hz with VSync activated since you're in 24hz increments you'll end up falling back to 72 fps since you can't get to 96 fps.
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very needed feature. i always frame limit fps to 60 on my 60hz monitor. anything above 60fps on a 60hz monitor is useless, it just wastes power, make gpu run hot for no reason. so just because you don't understand or use frame limit doesn't mean no one else does.
What you're saying is incorrect. The responsiveness of a game at high FPS even if your monitor can only display 60hz is still higher due to the fact it has nothing to do with your monitor. now, if you can feel that difference is completely up to the individual person, and i'd say some games are worse (or better? depending on the way you look at it) at it.