VirtualLink standard for VR headsets goes the way of the dodo
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H83
Corrupt^
DeskStar
Augmented reality is the future. I have and have used many forms of VR and do not truly whole heartedly like the experience. Especially trying to share the setup a get together and you've got Mr. SWEATY head there....
Astyanax
the VR manufacturers colluded to kill the port.
schmidtbag
VR isn't dead, but anyone who thought it would be a drop-in replacement for traditional gaming is an idiot. It's an accessory for certain types of games (as opposed to all games). You don't see everyone whining about spending $400+ on a steering wheel and pedal setup because they can't play competitively in a FPS, so why is a VR headset any different?
Having tried VR in the early days, there is absolutely a lot of amazing potential. Personally, I think I'd rather go AR, especially since you could, in theory, just put yourself in a dark room and it becomes a VR headset anyway.
From what I've heard, yes: headache, nausea, and dizziness has largely been alleviated on newer headsets, and more attempts have been made to make it even better. It takes a powerful PC though.
The "screen door effect" is another issue, though it seems 4K is sufficient to eliminate it.
Headsets are also being developed to be lighter, since weight is another issue.
As with most technologies, you're not paying for the hardware, you're paying for the R&D.
MrBonk
I had issues with VR when I first tried it. But nothing bothers me now. Smooth locomotion doesn't bother me and nothing makes me motion sick anymore.
You can get a good VR experience with even the basic kit and a medium range PC. My brother has an old 3570k system with a 1060 and there has never been any major performance issues with a Vive.
The only real issues are with the displays inside, pentile OLED sub pixel problems, OLED Mura and some lens refraction issues causing some light halos. But otherwise i've always been pretty impressed with it. Lack of good image quality be damned.
Software like 3dSen VR (And Doom VR) is great and what i've always wanted from VR. Just make the original game stereoscopic and let my face be the camera and just play the game normally.
If you have the space for a full large room for VR it's definitely not a gimmick. And it's IMO far less of a gimmick than Ray Tracing. They can come up with rasterization work arounds for things similar to RT.(And have none of the noise,denoising/temporal issues) But you can't fake VR.
Chess
VR is dead eh?
So was high /variable refresh rate a few years back.
You couldn't convince someone to buy into 60+Hz panels trough youtube, you had to see if for yourself.
Same for VR.
It's far from perfect, but It'll get better. Same thing with the hardware. Hella expensive at first, with crappy TN pannels.
Now we have G-sync Ultimate lined up with a ,presumably, fantastic image because we keep upping the HDR, Refreshrate and Resolution specs.
And it'll only get cheaper as well.
Remember in the past... of, 30 years or so, that PC gaming was dead? Look where we are now.
Pc gaming has never been this strong and...well... mainstream.
GREGIX
We just need better screens(oled) for VR, with better res and refresh rate 144Hz+ per eye. Personally have Odyssey(90Hz Oled) and while in sims are ok mostly, FPP lacks of detail in distant views. And u can actually play most games in VR, but for some there is no reason to. Like Witcher 3 looks fine, but gives me headache because low FPS(droping below 90fps).
So with stronger gfx, like 3080 it can be more usefull. And with more Hz/Fps.
Fox2232
Fender178