VirtualLink standard for VR headsets goes the way of the dodo

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karma777police:

VR has no future
I think it has some future but only as a niche product. No matter how good VR headsets may be there´s no sense in using them in games that don´t use a first person perspective meaning that it´s useless for more than 80% of games.
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karma777police:

VR has no future
Silva:

Unlike ray tracing, VR is a gimmick that will die as fast as it was pushed by marketing material.
VR will have a place in the future, but I can't but wonder if this is still to soon. Apparently it's really great in Racing games though.
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Augmented reality is the future. I have and have used many forms of VR and do not truly whole heartedly like the experience. Especially trying to share the setup a get together and you've got Mr. SWEATY head there....
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the VR manufacturers colluded to kill the port.
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VR isn't dead, but anyone who thought it would be a drop-in replacement for traditional gaming is an idiot. It's an accessory for certain types of games (as opposed to all games). You don't see everyone whining about spending $400+ on a steering wheel and pedal setup because they can't play competitively in a FPS, so why is a VR headset any different? Having tried VR in the early days, there is absolutely a lot of amazing potential. Personally, I think I'd rather go AR, especially since you could, in theory, just put yourself in a dark room and it becomes a VR headset anyway.
tsunami231:

VR wasnt read back in 80-90 when first tried and still not ready. did they ever fix issue of people getting headaches and dizzy from use the stuff? If done right it can be great. but those side effects are issue for people, I not big on fact you need to wear this big bulk head set
From what I've heard, yes: headache, nausea, and dizziness has largely been alleviated on newer headsets, and more attempts have been made to make it even better. It takes a powerful PC though. The "screen door effect" is another issue, though it seems 4K is sufficient to eliminate it. Headsets are also being developed to be lighter, since weight is another issue.
ruthan:

Otherwise really dont understand why it so expensive, its just some small 90Hz 1440p display, some mobile phone like cheap processor and lots of plastic, nothing expensive.
As with most technologies, you're not paying for the hardware, you're paying for the R&D.
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I had issues with VR when I first tried it. But nothing bothers me now. Smooth locomotion doesn't bother me and nothing makes me motion sick anymore. You can get a good VR experience with even the basic kit and a medium range PC. My brother has an old 3570k system with a 1060 and there has never been any major performance issues with a Vive. The only real issues are with the displays inside, pentile OLED sub pixel problems, OLED Mura and some lens refraction issues causing some light halos. But otherwise i've always been pretty impressed with it. Lack of good image quality be damned. Software like 3dSen VR (And Doom VR) is great and what i've always wanted from VR. Just make the original game stereoscopic and let my face be the camera and just play the game normally. If you have the space for a full large room for VR it's definitely not a gimmick. And it's IMO far less of a gimmick than Ray Tracing. They can come up with rasterization work arounds for things similar to RT.(And have none of the noise,denoising/temporal issues) But you can't fake VR.
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VR is dead eh? So was high /variable refresh rate a few years back. You couldn't convince someone to buy into 60+Hz panels trough youtube, you had to see if for yourself. Same for VR. It's far from perfect, but It'll get better. Same thing with the hardware. Hella expensive at first, with crappy TN pannels. Now we have G-sync Ultimate lined up with a ,presumably, fantastic image because we keep upping the HDR, Refreshrate and Resolution specs. And it'll only get cheaper as well. Remember in the past... of, 30 years or so, that PC gaming was dead? Look where we are now. Pc gaming has never been this strong and...well... mainstream.
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We just need better screens(oled) for VR, with better res and refresh rate 144Hz+ per eye. Personally have Odyssey(90Hz Oled) and while in sims are ok mostly, FPP lacks of detail in distant views. And u can actually play most games in VR, but for some there is no reason to. Like Witcher 3 looks fine, but gives me headache because low FPS(droping below 90fps). So with stronger gfx, like 3080 it can be more usefull. And with more Hz/Fps.
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ruthan:

I tried PS4 VR, to wasnt good enough, to want money for it, PC VR should be better, but really need to wireless and i not sure that technology is ready for it. Otherwise really dont understand why it so expensive, its just some small 90Hz 1440p display, some mobile phone like cheap processor and lots of plastic, nothing expensive.
HH. Yeah. Except it is not your usual trash screen from cellphone which has tons of black space in between light producing elements. VR displays are focusing on not having ugly black grid. (Screen door effect.) And Valve now runs up to 144Hz. And that cheap processor is there to achieve like 0.3ms latency. And adjusts image transformation within that delay to match head positioning. Which is what VR uses instead of AdaptiveSync. This means that if you have crappy system which produces only 60 fps for VR, headset still adjusts image 144 times per second preventing nausea by reacting to head movements. Then add precise spacial tracking as VR for PC is not your usual google cardboard.
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schmidtbag:

VR isn't dead, but anyone who thought it would be a drop-in replacement for traditional gaming is an idiot. It's an accessory for certain types of games (as opposed to all games). You don't see everyone whining about spending $400+ on a steering wheel and pedal setup because they can't play competitively in a FPS, so why is a VR headset any different? Having tried VR in the early days, there is absolutely a lot of amazing potential. Personally, I think I'd rather go AR, especially since you could, in theory, just put yourself in a dark room and it becomes a VR headset anyway. From what I've heard, yes: headache, nausea, and dizziness has largely been alleviated on newer headsets, and more attempts have been made to make it even better. It takes a powerful PC though. The "screen door effect" is another issue, though it seems 4K is sufficient to eliminate it. Headsets are also being developed to be lighter, since weight is another issue. As with most technologies, you're not paying for the hardware, you're paying for the R&D.
I totally agree here. VR is far from dead. Is it a niche market? Yes it is because only certain games can use a VR headset and only a certain amount of games are VR games. It's like a wheel and pedals for driving games or even a setup for flight or train sims as well. It is also like the Rhythm game craze of the early to mid 2000s where they made controller that looked like a guitar and it was only used for that purpose ( Yeah I know there other people who played other games using the guitar controller but I am not count those). Same with the plastic drum kits for those games as well. I also played some VR as well which was a bowling game and it reminded me of a 1st person Wii bowling game. I am definitely interesting in getting a VR headset. VR has potential.