VirtualLink standard for VR headsets goes the way of the dodo

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The hell it was supported by Valve or Oculus, none of their headsets ever had such a connector. In fact, no VR headset ever did. Hence why it died. Valve tried to add one at least via adapter to the Index, but that also failed and never happened.
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I loved it, unlike the motehrboard type-C, this one Fast charged my ROG2
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nevcairiel:

The hell it was supported by Valve or Oculus, none of their headsets ever had such a connector. In fact, no VR headset ever did. Hence why it died. Valve tried to add one at least via adapter to the Index, but that also failed and never happened.
Oculus Quest had it
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karma777police:

VR has no future
It likely does. It just need a higher resolution and become cheaper. There is no 2d game that can compare in immersion. We can for instance see support for more games which you play just by sitting, like say flight simulator 2020... Once you've tried games like Doom VR you'll know just how immersive it can be. The monster that shoots at you is really quite up there.
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karma777police:

VR has no future
All it takes is one good MMO game. For now, I have only Alyx and SW: Squadrons on my radar. Not enough to buy headset, but I have cash for it waiting, and waiting, and ... Maybe Squadrons will be just awesome with it and I'll get it. But there is still little use for it when one considers cost. Therefore waiting game is not bad as headsets improve over time. And when anyone who is interested finally pulls trigger, they can have newest and greatest. I just need that one good MMO 🙁
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Unlike ray tracing, VR is a gimmick that will die as fast as it was pushed by marketing material.
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karma777police:

VR has no future
We need 3d glasses back. 🙂 It was much more comfortable to use and could play most games even when not supporting it. Bad Company 2, Trackmania 2 and CIV 5 were amazing through the glasses. You could see the tumbleweed next to you on the BD2 rolling and specs of dust everywhere. Shame NV killed the support for the glasses. Monitor and 2 sets of glasses down the drain. That is one of the reasons I refuse to buy products from that shtty anti-consumer company any more. The other is Linux.
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Fediuld:

We need 3d glasses back. 🙂 It was much more comfortable to use and could play most games even when not supporting it. Bad Company 2, Trackmania 2 and CIV 5 were amazing through the glasses. You could see the tumbleweed next to you on the BD2 rolling and specs of dust everywhere. Shame NV killed the support for the glasses. Monitor and 2 sets of glasses down the drain. That is one of the reasons I refuse to buy products from that shtty anti-consumer company any more. The other is Linux.
I could not stand active 120Hz. 5 minutes = Instant headache. In that situation I preferred 1/2 resolution with passive. With circular polarization, there was no ghosting. And on 4K Screens which are now common, Passive would not be problem either as it would have sufficient resolution for masses. On other hand, maybe Active glasses that could sync with my 240 Hz screen would do trick too. And then no Freesync which is another downside. But with VR headset, you get 3D, no ghosting, viewing angles, resolution per eye, Adaptive Sync. One thing I did learn with passive stereoscopic vs just looking at flat screen is, that even with 1/2 resolution, depth which brain perceived gave space more details. I think that it can be compared to looking at dull CS 1.6 game with ugly textures and all objects kind of being same blend, nothing standing out. But then you take that ugliness and give it depth. Suddenly, brain has so much more to perceive. (Basically, 1/2 resolution per eye felt better than flat full resolution. Therefore Index with 1440x1600 per eye may give final impression better than 2880x1600.) Stereoscopic 3D stopped being selling points for TVs. But it does not mean, it is worthless. It made content richer. And same applies to VR. A lot of people have bad opinion because they either never used it, or used it with content that's not gaining much from perception of depth. And often,because 3D/VR is presented as some kind of "cheap thrill ride" which comes at high price.
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Can't say i'll miss it. It's just one less driver to uninstall when nvidia brings out a new set of game ready drivers.
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i loved the glasses. and i would love a good headset.
Silva:

Unlike ray tracing, VR is a gimmick that will die as fast as it was pushed by marketing material.
Those are the same kind of gymmick. No one needs them, someone likes them. Unlike VR, raytracing is easier to push to people, because you can bundle the feature inside the videocard and people have to get it.
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Hilbert you seem to be implying that because the VRLink connector is now gone, that implies somehow its because VR is dying or dead?? The truth is nothing or the sort. The reason the VRLink connector is gone is because it never worked right. The single cable was incapable of sending the video/audio over any sort of length without failures. Various headset manufacturers tried it, and gave up. It was a badly designed connection and standard. And once the headset makers gave up with it, that was it. NVidia did its part and put connector on one side but nobody put it on other headset side. VR is alive and kicking and will only get better. If someone doesn't like Facebook the HP Reverb G2 is coming soon with huge pre-orders, and Valve Index is selling faster than they can make them (still a large waiting list and time).
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karma777police:

VR has no future
Do you ever say anything positive about anything on this forum or do you just troll for fun?
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karma777police:

VR has no future
It have a future, it fail on main market but succeed in pro. To succeed on main market it should: - Have been standardised (vive, occulus and windows mixed reality were all incompatibles out of the box with each other) -Occulus shouldn't be in Facebook (even more now that it need a Facebook account to use it) -Windows mixed reality shouldn't have so low spec. -have been lot less expensive, spend 1200 Euro for VR when what most people earn is 1080 Euro by month is a bit too much...
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geogan:

Hilbert you seem to be implying that because the VRLink connector is now gone, that implies somehow its because VR is dying or dead?? The truth is nothing or the sort. The reason the VRLink connector is gone is because it never worked right. The single cable was incapable of sending the video/audio over any sort of length without failures. Various headset manufacturers tried it, and gave up. It was a badly designed connection and standard. And once the headset makers gave up with it, that was it. NVidia did its part and put connector on one side but nobody put it on other headset side. VR is alive and kicking and will only get better. If someone doesn't like Facebook the HP Reverb G2 is coming soon with huge pre-orders, and Valve Index is selling faster than they can make them (still a large waiting list and time).
Also a cable isn't so cool (and practical) during VR session, most actual set are wireless...
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I never understood the dislike and sometimes hatred that people had towards 3D glasses and now VR. Basically could it have simply been if you don't like a feature, technology don't use it, but no need to wish for its death for the others who may like it. For 3D vision yes Nvidia should have kept the 3d driver separate and give the users an option to install it. OPT in not OPT out. The VRLINK connection while not implemented on headsets does give me a separate connector I can dedicate to my VR headset. Currently on my 20890 ti I have 3 display port monitors hooked up and my VR headset using a usbc to display port adapter. Sadly I am going to miss that option with the RTX 3000 series cards. Means I either need to go down to two monitors... or physically swap connectors when want to utilize VR. Just little conveniences like this.
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VR wasnt read back in 80-90 when first tried and still not ready. did they ever fix issue of people getting headaches and dizzy from use the stuff? If done right it can be great. but those side effects are issue for people, I not big on fact you need to wear this big bulk head set
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Kaleid:

It likely does. It just need a higher resolution and become cheaper. We can for instance see support for more games which you play just by sitting, like say flight simulator 2020...
Agree. Preparing room for VR game, walking and waving hands starts to look like uncomfortable chore very soon. Main problem is that user can't see keyboard and mouse when VR helmet is on, but this is simple problem to resolve. VR helmet could overlay video from VR video camera when user looks down at the keyboard and mouse to make sure that player can place hands on them. Small Trackers could be attached to keyboard or mouse. Also, transparent stickers, reflecting infrared range, could be attached too, so that VR video camera could be used to find these devices when hands are not covering them.
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I'm very interested in the new Medal of Honor that's supposed to come out. I haven't used my CV1 in so long. I've been so busy with work, hard to find the time. Might need to blow the dust off and give it a go soon just to make sure it still works. I still have my 3D Vision glasses, emitter and monitors..... In a box somewhere lol, kids have the monitors. Loved those as well. Definitely game changing first time you use it. Felt same excitement the first time I used VR as well. I would definitely like to try MSFS with VR. Surprised it didn't release with the option but meh. If they add it in the future it would make it alot more immersive imo.
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I tried PS4 VR, to wasnt good enough, to want money for it, PC VR should be better, but really need to wireless and i not sure that technology is ready for it. Otherwise really dont understand why it so expensive, its just some small 90Hz 1440p display, some mobile phone like cheap processor and lots of plastic, nothing expensive.
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Some things will still be needed for VR to become a true simulation of "R" 1) Internal and (near) instant eye tracking with automatic focus point change in the 3D scene. Our eyes focus in just a few tens of milliseconds on objects in real life, far and close. Without detecting where you look, everything feels flat and it becomes nauseating. 1b) Ability for the heatset lens to automatically change near/medium/far focusing, to reflect the natural way the eye lens is operating (and keep it functional while in VR) 2) Full peripheral image, covering the entire field of view ! Even more, it should compensate for the natural eye movement. "Screen door" is terrible, until they get rid of this, VR is just simulating a really big display straight in your face. 2b) Using eye tracking, only the part which you look at should be very sharp, the rest can be even with only 10% render rate... 3) Fluid 120 fps movement with pixels small enough and blurred together so they don't have any gaps. (Doable with more powerful GPUs and better oled screens) 4) Perfect head/position tracking without any obvious lag (almost getting there, but not quite) 5) Fully wireless and light enough not to cause neck strain for wearing the headset. 6) Sufficient sensors in the system to scan your real environment around you and create a virtual representation, so you know when you're about to bump into things in reality. Lots and lots of work to do... True VR is still a decade away probably...