Unreal Engine 5.3 Desert Landscape Demonstration Looks Really Impressive
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vestibule
That looks like 3D grass?
No more billboarding! 🙂
FrenchKiss
Looks like something the RTX 5090 would struggle to render at decent resolution xD
Really nice tho.
AXS
Looks ok, i guess...
[youtube=irOzXzK7Xvo]
[youtube=qA3KsglfYI8]
[youtube=tXw5O9HtP84]
WhiteLightning
Moderator
Eyegasm
van_dammesque
Vert impressive! Except the head bob is 3 times as many as it needs to be!
NewTRUMP Order
https://media0.giphy.com/media/vDIGFvak0dh2ICPL55/giphy.gif?cid=ecf05e47ew97z5b8f2umei58rwfznldl8su03u68945fyl77&ep=v1_gifs_search&rid=giphy.gif&ct=g
Silva
Hate the overexposing of the scenes. I know irl I get blinded by the sun, I don't wanna be blinded while playing a video game.
Also, the head bobing better be off or I won't play any games with this engine.
The forests look impressive, and they shouldn't need a 4090 if nanite is what they say it is. Just scale detail back to hold a certain resolution at a designated frame rate.
Optimization is everything. I haven't seen great differences on level of detail in games but they ask the latest hardware to run. BS.
kapu
5-10FPS at 1440p with RTX5090 xD
RealNC
EzyPzyJapaneze
Do some of you remember the 3rd uncharted game and the mission that you ended up in a middle o Rub al Khali desert? When I played that I was awestruck at the rendering of desert in that game and the game is 13 years old today, unbelievable...Yes this presentation looks almost photorealistic, but it also looks stale and boring somehow, I cannot describe it.
Netherwind
Traversal stutter??? Hmm 🙂
schmidtbag
AXS
UE 5.3 is around for awhile now - there's lots of demos.
[youtube=vC53KOPjnBQ]
UE 5.4 is already in the making - you can even beta test it, and sure - there's improvements - modelling the surrounding and objects does look quite impressive compared to older versions - but humans modelling, well... even 5.4 still looks rather weird:
[youtube=nupxxTNJUj0]
To be fair - that's put together by just one guy - so a studio of professional should be able to do a better job. Even so, this part - is still rather challenging. One can notice the improvements - yet still not that impressive. Who knows, maybe A.I. can change that as well. Or at least - its potential looks slightly more capable...
[youtube=HK6y8DAPN_0]
kribby
There hasn't been one cutting-edge UE5 game that runs well on current hardware. Maybe Epic should step back from all the graphics and focus on making optimization more foolproof
DLSS/FSR is not a valid solution
schmidtbag
aufkrawall2
It's apparently not easy enough for game devs to avoid lots of poorly optimized titles. Would be a disappointment if 5.4 won't have very noticeable performance improvements.
But I don't think the rendering in general would be inefficient. It's just hard to compare because there is no equivalent to its rendering features in other engines.
If I take Fortnite at 1440p TAA and "legacy" epic details (and shadows high), it's decent with >130fps GPU bound on 7800 XT. And Nanite + SWRT Lumen/VSM high is also decent with >80fps, given that it looks pretty "RTed" (well, with lots of noise, unfortunately) and is native 1440p.
MonstroMart
Can't wait to play this in 320p 10fps -> 1080p 60fps using DLSS after upgrading to a brand new 2 grands GPU /s
RealNC
geogan
People: I don't care about graphics, I just want good game play!
Also people: I want this level of graphics at 400FPS on my 1060 machine!
I think the problem Unreal Engine is having is the marketing department are over-hyping things - seeming to give the impression that you can throw hundreds of billion polygon models and thousands of 8K textures and it will "just work". It won't. All those massive models and textures still would have to be loaded, moved, stored, processed. As always, things work better if assets are still intelligently sized to begin with.
aufkrawall2