Unreal Engine 4 Kite Demo - Running on GeForce TITAN X
Click here to post a comment for Unreal Engine 4 Kite Demo - Running on GeForce TITAN X on our message forum
Denial
The hair has like nothing to do with the engine. The lazy way is to just model it as a bunch of planes. They used polys for the hair in Samaritan and just applied MSAA to it, probably set it up as a softbody objects for movement.
Also someone on the forums already partially implemented TressFX as a plugin and is working on fixing it fully atm.
https://forums.unrealengine.com/attachment.php?attachmentid=4352&d=1401807160
Noisiv
This is not scripted cutscene. This is realtime World Of Warcraft map size
it's all right; he's Canadian
LOD and pop-in is better in anything that I've seen
Spets
https://forums.unrealengine.com/showthread.php?53735-NVIDIA-GameWorks-Integration&p=245536&viewfull=1#post245536
I'd say the characters hair in the kite demo is just an artistic choice..
HairWorks will also be made available in UE4, maybe at the end of the month through the GameWorks branch on Github.
Noisiv
Denial
Spets
http://www.polycount.com/forum/showthread.php?p=2258343
Didn't know where to post this for those interested :P
I completely agree.
Same as the tech demo's that are posted and you see a lot of comments about "textures look bad, therefore it's bad.." Yeah let's completely forget the demo is about physics, lighting or geometry because they didn't put all the time and effort into something that has nothing to do with what's being demonstrated.
Unrelated but something you might like, Forest Lighting study at polycount:
bemaniac
Looks like the TitanX can't handle it. That's running at 20-25fps. Might want to buy 3 of them.
brunopita