Unreal Engine 4 - Infiltrator Tech Demo
Click here to post a comment for Unreal Engine 4 - Infiltrator Tech Demo on our message forum
drac
In full screen it looks like its running at about half native res, very blurry...
Looks incredible windowed though :3eyes:
Anarion
-Tj-
I used that link from keno34 and dunno looked sharp even after i pressed alt+enter to go full screen. Also dx12 ran smoother here no streaming hickups by scenes switching..
Overal it was 55-80ish fps, lowest i saw was ~38 40fps towards the end by that flying drone and them floor tiles flying around.
rjpessoa
Very nice demo, it is sad that we don't see games with this quality yet, and it was made in 2013. I hope next year we will have games like this. With my rig the average was 45 ~ 60 fps.
Fox2232
isidore
Here you go, FuryX:
DX11
Avg
66.952
DX12
Avg
67.354
Though the DX11 frames i don't trust, the GPU usage dropped at times to 20-30% and the fps to 30ish, if the GPU usage was all the time at 100% the DX11 frames would have been higher, probably the same goes for DX12, but Afterburner doesn't work under DX12 so i couldn't see the GPU usage.
Xendance
-Tj-
^
At end outside it looks to be some sort of streaming issue API limitation.
Fox2232
Xendance
http://i.imgur.com/D32pcow.png
The engine is drawing over 8000 primitives per frame, while in playable games this is usually kept under 1000 or so. This is where the driver overhead comes into play and it's exactly what using DX 12 allows the devs to improve. They just haven't gotten around to it yet.
Plus the scene has over 8 million triangles, which is pretty crazy.
No, it uses DX 12. The fact that it uses that library doesn't mean the whole engine rendering code has been changed to take advantage of it.
Edit: here you can see why your GPU usage tends to be low Neo Cyrus
What file can I set a resolution and other settings in?
With whatever the default settings are I'm getting typically over 120fps, it only drops when the GPU usage itself drops, so I don't know if those moments are CPU limited or if something else is going on with the draw calls or what. Oh and it set a new record for heat for me, 66C at its peak. My card became loud as **** and the fan hit 92%.
Edit: LOL I was running it in DX 11 mode, my OSD doesn't work in DX 12 mode. So the DX 12 shortcut reminded me that UE programs can have resolution/etc set through that. Well that answers my question... assuming it works as it used to.
... and yeah it works, -ResX=2560 -ResY=1440.
DJLRADEON
Fox2232
source
Btw, it looks like you managed to successfully import infiltrator into UE4. I could not do it with standard UE4.9.1.
Did you use special build or standard? Did it require some modifications?
What I meant is that UE may use simplest of implementations.
Xendance
Fox2232
rhinohorn
The demo at the file-upload.net site has been taken down.
Does anyone have another link to the demo executable for those of us with less than 8GB RAM who have difficulty compiling shaders in the UE environment ?
Or perhaps someone can compile it and upload again ?:)