Unreal Engine 4 - Infiltrator Tech Demo
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Keesberenburg
can i shoot in this demo so no i dont like it
Keno34
www(dot)file-upload.net/download-10916825/INFILTRATOR-DX12.rar.html
go4brendon
CK the Greek
Bugzzz
*sight* They should call it Lens flare and chromatic aberration demo instead.
edit: At least this time they didn't exaggerate with the motion blur while depth of field almost crossing the line imo.
Fox2232
Actually I'll have to check it via launcher. On reddit people wrote that they had to build it via UEditor. And that would be awesome thing from authors.
Because it would allow a lot of people to learn from it and create better looking graphics.
This file is based on nVidia UE build as it has their libraries. (just saying)
in console ` you can use:
stat fps
stat unitgraph
...to get some basic overview on fps and frame times.
Denial
Fox2232
Visually it is pretty impressive. At least what I could see via RDP.
I did use StartFPSChart and StopFPSChart which dumps csv file with frame times.
While GPU utilization via RDP was only between 40~80%, I got average 59.13fps. Will rerun once I get home.
But I noticed frametime spikes upon scene changes (likely due to running it from HDD instead of SSD).
And there were some frame time anomalies, but I would say RDP is culprit:
Frame times in ms of adjacent frames:
10.23
20.16
10.85
19.45
10.41
19.58
10.27
19.87
...
Plus at splash screen when it waits for spacebar fps is locked, So I wonder how much it is locked afterwards.
Denial
jetbruceli
I find it funny that after a tech is release by the time you get to use it, its already worn out. Even still, this is pretty awesome to finally see it for ourselves on our own pc's.
Fox2232
OneCosmic
Why is it always not possible to switch YouTube videos on guru3d to fullscreen? Is this some kind of advertisement so you always have to see other page content?
Lane
OneCosmic
Fox2232
http://i59.tinypic.com/27y04r4.png
Btw, graph shows fps 🙂
Damn bad. DX11 average fps 70.85 ; DX12 average fps 69.37. GPU utilization in both... I do not even know. Because @31% fan speed GPU gets to 41°C and stays there. In KF2 maxed which looks worse I get to 50~54°C.
Weirdest thing is that in parts DX11 does better and DX12 does better in others.
Then I checked CPU utilization too. For both DX11 and 12 it is practically same. All 4 cores utilized between 70~90%. Maybe more cores would help, but I really do not know what this DX12 implementation is supposed to achieve.
tsunami231
when is guru3d gona host the tech demo??
Denial
CK the Greek
Fox2232
haz_mat