This July 13th, Red Dead Redemption 2 will get DLSS support.

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Denial:

There's situations, areas, etc where I do think DLSS provides better image quality. Take this for example: https://screenshotcomparison.com/comparison/15485 Doom DLSS vs Native QHD.
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This area by the door is noticeably more detailed with DLSS in my opinion. But there are other areas in the game here for example: https://screenshotcomparison.com/comparison/15490&sa=D&source=hangouts&ust=1625850625112000&usg=AFQjCNH7KyGl4A2JV51Wk6o-C6DbZvGCog At 4K, where even though this part looks better:
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With DLSS.. the textures throughout that wall are noticeably worse.
Idtech engine games are the exception. But wolfenstein and doom has this slightly cartoony look, where this oversharpened look of dlss, to combat the loss of detail and clarity from the lower res, doesnt hurt the visuals. But take cyberpunk or metro exodus, and the image quality is a clear downgrade with dlss. Control is super blurry regardless, making dlss less noticable. Cyberpunk 4k raytracing + quality dlss (fullsize screen https://i.imgur.com/R0GQPUh.jpg ) https://i.imgur.com/mKaHArx.jpg Cyberpunk 4k native (fullsize screen https://i.imgur.com/G03l6aE.jpg ) https://i.imgur.com/yQvyaa7.jpg
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@Dragam1337 Thanks for clarifying this. DLSS is indeed disgusting in Metro, Control and CP2077. I thought that my eyesight was broken or overcriticizing things. I cannot imagine playing a cinematic game like RDR2 with such blurriness.
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I couldn't bring myself to finish the game, not sure why, but I do recall there were generally a couple of lock-ups each session. Performance-wise, on my old 2080 at 3440 x 1440, the frame-rate could definitely have used a boost; 45 fps I think was my ballpark. It seems to play really nice with a 6900XT getting almost double that. That said, I really thought the winter-start with the snow was really well done - and who wouldn't appreciate that bar scene as it plays out, that really had me laughing... It's times like these you feel how much effort the developer puts in.
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itpro:

@Dragam1337 Thanks for clarifying this. DLSS is indeed disgusting in Metro, Control and CP2077. I thought that my eyesight was broken or overcriticizing things. I cannot imagine playing a cinematic game like RDR2 with such blurriness.
I can't imagine putting ketchup on Hot Dogs, it's disgusting. They should stop making Ketchup until they make one I like.
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not how I remember control dlss 2.0 frankly going through my control ss now,I don't recall it being blurry at 1440p dlssq I thought it was crisp af https://ibb.co/KsLnz3Z never played cp2077 but I expected 4k dlssq to be a lot better,this looks like dlssperformance maybe,or ultra perfromance to me I mean there is some degradation maybe,it's not as good as other dlssq,but that image posted above of native and dlssq at 4k shows a tremendous difference. it doesn't look like it's worlds apart here https://www.purepc.pl/misc/img_compare2.php?f1=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc10_b.jpg&f2=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc11_b.jpg
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cucaulay malkin:

not how I remember control dlss 2.0 frankly going through my control ss now,I don't recall it being blurry at 1440p dlssq I thought it was crisp af https://ibb.co/KsLnz3Z never played cp2077 but I expected 4k dlssq to be a lot better,this looks like dlssperformance maybe,or ultra perfromance to me I mean there is some degradation maybe,it's not as good as other dlssq,but that image posted above of native and dlssq at 4k shows a tremendous difference. it doesn't look like it's worlds apart here https://www.purepc.pl/misc/img_compare2.php?f1=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc10_b.jpg&f2=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc11_b.jpg
Control has this soft (blurry) movie-like approach to the image. Does mean that dlss becomes alot less noticable. As for cyberpunk, the difference on the road is due to raytracing being active on the dlss shot, which makes roads super blurry. Rest is just dlss making it blurrier, and less detailed. It ofc stands out more due to me having zoomed way in on the images i posted here, but i did provide the links for the full size images, where the difference (aside of the road) is roughly the same as on the screenshot you linked to. Zoom in on the image you linked to, and it becomes quite apparent there aswell, though not as much as the scene i screenshotted. Also depends on the scene - dlss does ok with plain objects, but highly detailed objects generally lose alot of detail with dlss.
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Dragam1337:

Control has this soft (blurry) movie-like approach to the image. Does mean that dlss becomes alot less noticable. As for cyberpunk, the difference on the road is due to raytracing being active on the dlss shot, which makes roads super blurry. Rest is just dlss making it blurrier, and less detailed. It ofc stands out more due to me having zoomed way in on the images i posted here, but i did provide the links for the full size images, where the difference (aside of the road) is roughly the same as on the screenshot you linked to. Zoom in on the image you linked to, and it becomes quite apparent there aswell, though not as much as the scene i screenshotted. Also depends on the scene - dlss does ok with plain objects, but highly detailed objects generally lose alot of detail with dlss.
so one is rt on and the other off ?
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DLSS 2.0 removes the blur in Control which IMO massively improves the quality of the image but it's one of those things.. if the artists intended blur is it really "improving" the image? Or is like CAS/FSR where it's just adjusting the image to something we prefer? It's like Samsung phones - by default their display is over-saturated because most customers prefer saturated colors.. but what you're seeing isn't really what the artist/designer/etc intended. Idk if I'd call DLSS a straight up improvement in image quality but I do think it sometimes improves certain aspects of scenes, for example what I pointed out in Doom or even in Cyberpunk the Gnex video that does a comparison, they show a sign in one area that's far more clear with DLSS than it is with Native.
cucaulay malkin:

so one is rt on and the other off ?
It's on in both but the number of rays shot off is like half the render resolution and DLSS cuts the resolution.. so RT effects are basically like 1/4th DLSS's target resolution so take a more noticeable hit. That being said Cyberpunk's Native TAA implementation has sharpening applied since 1.04 and DLSS does not. So in order to really get a "fair" comparison now you'd have to apply some sharpening to DLSS. https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=84b2f688-3d3d-11eb-83c8-ebb5d6f907df https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=b0f37fba-3d42-11eb-83c8-ebb5d6f907df Both are native prior to 1.04 and after 1.04.
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cucaulay malkin:

so one is rt on and the other off ?
I wrote that above the shots. Otherwise it wouldnt make sense that native 4k got higher fps xD But look at the lamp, look at the lightstand, look at the graffiti on the wall... all that detail gets destroyed with dlss.
Denial:

DLSS 2.0 removes the blur in Control which IMO massively improves the quality of the image but it's one of those things.. if the artists intended blur is it really "improving" the image? Or is like CAS/FSR where it's just adjusting the image to something we prefer? It's like Samsung phones - by default their display is over-saturated because most customers prefer saturated colors.. but what you're seeing isn't really what the artist/designer/etc intended. Idk if I'd call DLSS a straight up improvement in image quality but I do think it sometimes improves certain aspects of scenes. Like even in Cyberpunk where it kind of makes things blurrier and ruins RT effects - in the Gnex video that does a comparison, they show a sign in one area that's far more clear with DLSS than it is with Native.
That's exactly the thing... dlss attempts to sharpen everything, which makes it also sharpen things that shouldnt be sharpend - like distant signs. Im constantly conflicted in cyberpunk about whether or not to use raytracing + dlss or just native.
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Dragam1337:

I wrote that above the shots. Otherwise it wouldnt make sense that native 4k got higher fps xD But look at the lamp, look at the lightstand, look at the graffiti on the wall... all that detail gets destroyed with dlss. That's exactly the thing... dlss attempts to sharpen everything, which makes it also sharpen things that shouldnt be sharpend - like distant signs. Im constantly conflicted in cyberpunk about whether or not to use raytracing + dlss or just native.
It doesn't sharpen anywhere near the native implementation of TAA - see my edit above. [youtube=zUVhfD3jpFE] This was what i was referring too. The DLSS image is not sharper but the sign is clearly more complete with DLSS. It's obviously not the best example as it's still unreadable but it basically shows how DLSS can add detail to images that native doesn't even have. Edit: Errr you can't timestamp on Guru3D - 7:48 in the video.
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Denial:

It doesn't sharpen anywhere near the native implementation of TAA - see my edit above. [youtube=zUVhfD3jpFE] This was what i was referring too. The DLSS image is no where near sharper but the sign is clearly more complete with DLSS. It's obviously not the best example as it's still unreadable but it basically shows how DLSS can add detail to images that native doesn't even have. Edit: Errr you can't timestamp on Guru3D - 7:48 in the video.
Yeah, i saw steves video, where he recommends using dlss quality. It's basically a necessity with raytracing, but... i do find myself preferring the native presentation in many instances, even with the inferior lighting - simply because the native image is more crisp and detailed, without having this oversharpend look. In those zoomed in comparisons, the native image looks a bit pixelated, but ingame at 4k, im not seeing any pixilation or shimmering - just a more crisp and detailed image. Steve actually says basically the same thing at 9.55
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Since i have a huge library of unplayed games to get through this one and CP2077 haven't been touched yet. I'm glad in a way but may never get round to even playing all the games i bought. I seem to be buying games recently that i regret later because i realise i will probably never play them all. Stupid really buying games just to own them ah well just hope i find a game that finally hooks me in because of all the games i've tried recently none have made me think, i can't wait to fire up X and have a session.
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well there is now open source they can leverage and call it their own. its all good.
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It's true that DLSS doesn't work well in CP2077 IQ wise, even 4K DLSSQ looks softer and lose some texture details, however the new Sharpen+ filter fixes all that Here is how 4K Native looks vs 4K DLSS Performance with Sharpen+ https://ibb.co/KzWcsPB at 200% zoom, which is pixel peeping territory here, still pretty hard to tell which one look better.
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Krizby:

It's true that DLSS doesn't work well in CP2077 IQ wise, even 4K DLSSQ looks softer and lose some texture details, however the new Sharpen+ filter fixes all that Here is how 4K Native looks vs 4K DLSS Performance with Sharpen+ https://ibb.co/KzWcsPB at 200% zoom, which is pixel peeping territory here, still pretty hard to tell which one look better.
Im just not a fan of sharpening filters - they give this sharpened look, which yeah... i dont like. Im gonna go ahead and guess the image on the left is the dlss + sharpening, and the image on the right is the native. Doesnt look natural with sharpening imo, and it often hurts my eyes. I dont so much mind a soft image if a game has that at native res (like witcher 3 - unlike most, i dont use any sharpening in that), but what i do mind is the loss of image clarity and detail due to having to use something like dlss. The proper way to increase image clarity is to use downsampling, like here in rdr2 4k native https://i.imgur.com/guEE05d.jpg 4k downsampled from 8k https://i.imgur.com/k6WFh4O.jpg Still looks natural, but much crisper and more detailed. Ofc the performance hit is massive, so sadly aint doable with the wimpy gpus that are available to us today. What i might do though is set my resolution to 8k, and then use dlss upscaling from 4k - might provide a better image quality than native 4k, with only a small performance hit.
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Undying:

Should have probably gotten into the game anyway, 3080 is very much capable even without dlss.
Try telling that to my 120hz 4k OLED.
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Dragam1337:

Im just not a fan of sharpening filters - they give this sharpened look, which yeah... i dont like. Im gonna go ahead and guess the image on the left is the dlss + sharpening, and the image on the right is the native. Doesnt look natural with sharpening imo, and it often hurts my eyes. I dont so much mind a soft image if a game has that at native res (like witcher 3 - unlike most, i dont use any sharpening in that), but what i do mind is the loss of image clarity and detail due to having to use something like dlss. The proper way to increase image clarity is to use downsampling, like here in rdr2 Still looks natural, but much crisper and more detailed. Ofc the performance hit is massive, so sadly aint doable with the wimpy gpus that are available to us today. What i might do though is set my resolution to 8k, and then use dlss upscaling from 4k - might provide a better image quality than native 4k, with only a small performance hit.
Nah left is 4K Native and right is DLSS Performance with Sharpen+, really fool you with that one huh, DLSS even in Performance mode give better details than 4K Native on thin objects like the electrical cables and better Anti Aliasing all around. Before DLSS 2.2 comes out, DLSS Performance mode often leave more noticeable trailing artifacts but as of version 2.2, the Performance mode is really good, it just give you 2x the FPS without any noticeable IQ loss (when combined with Sharpen+). Here is another example in Watch Dogs Legion https://ibb.co/SySH5jX
Maddness:

Try telling that to my 120hz 4k OLED.
Same here 😀
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Krizby:

Nah left is 4K Native and right is DLSS Performance with Sharpen+, really fool you with that one huh, DLSS even in Performance mode give better details than 4K Native on thin objects like the electrical cables and better Anti Aliasing all around. Before DLSS 2.2 comes out, DLSS Performance mode often leave more noticeable trailing artifacts but as of version 2.2, the Performance mode is really good, it just give you 2x the FPS without any noticeable IQ loss (when combined with Sharpen+). Here is another example in Watch Dogs Legion https://ibb.co/SySH5jX Same here 😀
I'd like to see proof of that - as there is no proof of what pic is what, you can just say whatever fits your argument.
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Dragam1337:

I'd like to see proof of that - as there is no proof of what pic is what, you can just say whatever fits your argument.
[youtube=Dv2Gj9qvhJY] In this clip I was using DLSS Balanced instead of Performance but you will catch my drift, notice the timestamp when I apply Sharpen+ (GFE Overlay doesn't record itself :/) And there is no way anyone can play CP2077 at 8K Ultra when a 3090 can barely get 35FPS at 4K Ultra without RT 😀. Here is the Watch Dogs comparison [youtube=JIy2C69a1KQ]
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Krizby:

It's true that DLSS doesn't work well in CP2077 IQ wise, even 4K DLSSQ looks softer and lose some texture details, however the new Sharpen+ filter fixes all that Here is how 4K Native looks vs 4K DLSS Performance with Sharpen+ https://ibb.co/KzWcsPB
DLSS can often be better than native on pixel wide props like wires. Because pixels come in and out of existence on native, while temporal component of DLSS is able to reconstruct pixels by averaging and sampling through neighboring frames. Although DLSS Performance is quite low, having 1/2 width and height = 1/4 of native pixels. RIGHT: DLSS https://abload.de/img/cp3wjux.jpg