This July 13th, Red Dead Redemption 2 will get DLSS support.
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Dragam1337
https://i.imgur.com/R0GQPUh.jpg )
https://i.imgur.com/mKaHArx.jpg
Cyberpunk 4k native (fullsize screen https://i.imgur.com/G03l6aE.jpg )
https://i.imgur.com/yQvyaa7.jpg
Idtech engine games are the exception. But wolfenstein and doom has this slightly cartoony look, where this oversharpened look of dlss, to combat the loss of detail and clarity from the lower res, doesnt hurt the visuals.
But take cyberpunk or metro exodus, and the image quality is a clear downgrade with dlss. Control is super blurry regardless, making dlss less noticable.
Cyberpunk 4k raytracing + quality dlss (fullsize screen itpro
@Dragam1337 Thanks for clarifying this. DLSS is indeed disgusting in Metro, Control and CP2077. I thought that my eyesight was broken or overcriticizing things.
I cannot imagine playing a cinematic game like RDR2 with such blurriness.
beedoo
I couldn't bring myself to finish the game, not sure why, but I do recall there were generally a couple of lock-ups each session.
Performance-wise, on my old 2080 at 3440 x 1440, the frame-rate could definitely have used a boost; 45 fps I think was my ballpark. It seems to play really nice with a 6900XT getting almost double that.
That said, I really thought the winter-start with the snow was really well done - and who wouldn't appreciate that bar scene as it plays out, that really had me laughing... It's times like these you feel how much effort the developer puts in.
AuerX
cucaulay malkin
not how I remember control dlss 2.0 frankly
going through my control ss now,I don't recall it being blurry at 1440p dlssq
I thought it was crisp af
https://ibb.co/KsLnz3Z
never played cp2077 but I expected 4k dlssq to be a lot better,this looks like dlssperformance maybe,or ultra perfromance to me
I mean there is some degradation maybe,it's not as good as other dlssq,but that image posted above of native and dlssq at 4k shows a tremendous difference.
it doesn't look like it's worlds apart here
https://www.purepc.pl/misc/img_compare2.php?f1=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc10_b.jpg&f2=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc11_b.jpg
Dragam1337
cucaulay malkin
Denial
DLSS 2.0 removes the blur in Control which IMO massively improves the quality of the image but it's one of those things.. if the artists intended blur is it really "improving" the image? Or is like CAS/FSR where it's just adjusting the image to something we prefer?
It's like Samsung phones - by default their display is over-saturated because most customers prefer saturated colors.. but what you're seeing isn't really what the artist/designer/etc intended.
Idk if I'd call DLSS a straight up improvement in image quality but I do think it sometimes improves certain aspects of scenes, for example what I pointed out in Doom or even in Cyberpunk the Gnex video that does a comparison, they show a sign in one area that's far more clear with DLSS than it is with Native.
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=84b2f688-3d3d-11eb-83c8-ebb5d6f907df
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=b0f37fba-3d42-11eb-83c8-ebb5d6f907df
Both are native prior to 1.04 and after 1.04.
It's on in both but the number of rays shot off is like half the render resolution and DLSS cuts the resolution.. so RT effects are basically like 1/4th DLSS's target resolution so take a more noticeable hit.
That being said Cyberpunk's Native TAA implementation has sharpening applied since 1.04 and DLSS does not. So in order to really get a "fair" comparison now you'd have to apply some sharpening to DLSS.
Dragam1337
Denial
Dragam1337
Reddoguk
Since i have a huge library of unplayed games to get through this one and CP2077 haven't been touched yet. I'm glad in a way but may never get round to even playing all the games i bought. I seem to be buying games recently that i regret later because i realise i will probably never play them all. Stupid really buying games just to own them ah well just hope i find a game that finally hooks me in because of all the games i've tried recently none have made me think, i can't wait to fire up X and have a session.
Martin5000
well there is now open source they can leverage and call it their own. its all good.
Krizby
It's true that DLSS doesn't work well in CP2077 IQ wise, even 4K DLSSQ looks softer and lose some texture details, however the new Sharpen+ filter fixes all that
Here is how 4K Native looks vs 4K DLSS Performance with Sharpen+
https://ibb.co/KzWcsPB
at 200% zoom, which is pixel peeping territory here, still pretty hard to tell which one look better.
Dragam1337
https://i.imgur.com/guEE05d.jpg
4k downsampled from 8k
https://i.imgur.com/k6WFh4O.jpg
Still looks natural, but much crisper and more detailed. Ofc the performance hit is massive, so sadly aint doable with the wimpy gpus that are available to us today. What i might do though is set my resolution to 8k, and then use dlss upscaling from 4k - might provide a better image quality than native 4k, with only a small performance hit.
Im just not a fan of sharpening filters - they give this sharpened look, which yeah... i dont like. Im gonna go ahead and guess the image on the left is the dlss + sharpening, and the image on the right is the native. Doesnt look natural with sharpening imo, and it often hurts my eyes. I dont so much mind a soft image if a game has that at native res (like witcher 3 - unlike most, i dont use any sharpening in that), but what i do mind is the loss of image clarity and detail due to having to use something like dlss.
The proper way to increase image clarity is to use downsampling, like here in rdr2
4k native
Maddness
Krizby
https://ibb.co/SySH5jX
Same here 😀
Nah left is 4K Native and right is DLSS Performance with Sharpen+, really fool you with that one huh, DLSS even in Performance mode give better details than 4K Native on thin objects like the electrical cables and better Anti Aliasing all around. Before DLSS 2.2 comes out, DLSS Performance mode often leave more noticeable trailing artifacts but as of version 2.2, the Performance mode is really good, it just give you 2x the FPS without any noticeable IQ loss (when combined with Sharpen+).
Here is another example in Watch Dogs Legion
Dragam1337
Krizby
Noisiv
https://abload.de/img/cp3wjux.jpg
DLSS can often be better than native on pixel wide props like wires. Because pixels come in and out of existence on native, while temporal component of DLSS is able to reconstruct pixels by averaging and sampling through neighboring frames.
Although DLSS Performance is quite low, having 1/2 width and height = 1/4 of native pixels.
RIGHT: DLSS