The Division: PC graphics performance benchmark review
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Undying
"This article is on-going and will be updated as results come in..."
Ok, ok...i was like wtf is happening HH. :P
If you still doing including Kepler cards please include Tahiti GCN1.0 if you still have one around.
Denial
Look at AMD with 0's across the board.
Who cares if they have Async, they can't even render a single frame!
Dygaza
Denial
Lane
http://www.overclock3d.net/reviews/gpu_displays/the_division_beta_performance_review/7
Not really, Nvidia gpu´s perf have gain around 15% when AMD one are down of 10% between Beta and final... maybe just a question of driver.
Beta > Final 1440p Ultra setting:
980TI: 51fps vs 59fps
FuryX: 59,8fps vs 55fps.
I need to base myself on 2 different reviews, so system can impact it. But well the review is only dated of the 22.02.2016 Denial
Hilbert Hagedoorn
Administrator
If you hit refresh Fury X is already listed.
Dygaza
Lane
Denial
JonasBeckman
-Tj-
Thanks for review, great job!
Dygaza
If you look what ultra does in cfg screenshots you would see all is maxed
Ok except reflection medium and object distance a little lower.
Anyhu 980ti has some nice perf at 1080p, add factory oc gpu and its 90-95fps easy 🤓
Just shame the game is not that great as overall..
Hilbert Hagedoorn
Administrator
Settings wise Ultra mode is 100% the same in-between the two brands, I checked that out prior to testing of course. And no it does not enable HFTS / PCSS / HBAO+ at default, it remains on the High setting
Dygaza
XenthorX
Nvidia published beta driver 364.51 with The Division official support.
And 364.47 are NOT WHQL, nor are 364.51
Barry J
thanks HH looking forward to multi card performance
Keesberenburg
What is the performance impact on AMD with hybrid frustum traced shadows on?
It's looks really better than other shadows option, but if it wors on AMD it's not good for gamers, i dont like that cause it make people trolling.
I play with all options to the right site and have nice performance.
Denial
http://images.nvidia.com/geforce-com/international/images/tom-clancys-the-division/tom-clancys-the-division-shadow-resolution-001-nvidia-pcss.png
http://images.nvidia.com/geforce-com/international/images/tom-clancys-the-division/tom-clancys-the-division-shadow-resolution-001-nvidia-hfts.png
HFTS is like too hard, it needs to fade better with distance. In the game, up close, it looks better and seems to effect more objects -- which is nice. Overall I think PCSS is better though.
I think I actually prefer PCSS
velocityx
HH do you happen to have bad flicker with amd 16.2.1 on this game? my crossfire setup is just oh my god so terrible I need to take breaks to not vomit because of that.
Hilbert Hagedoorn
Administrator