Ratchet & Clank: Rift Apart PC Update Adds AMD GPU Ray Tracing Support

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Nice. Time for outlets to rebench that game imho.
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Loved this game, Sony is killing it by porting its exclusive games. Still can't believe I played Uncharted 4 on PC.
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6900xt@MPT,2K(2560X1440). MAXED OUT,NO RT,NO FSR. MAXED OUT,RT VERY HIGH,FSR Q. MAXED OUT,RT VERY HIGH,NO FSR.
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@kanenas what about ghosting when you run if using FSR2, don't see anything?
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I'm not really knowledgeable about RTX and DXR and all stuff related to ray tracing but would not the title be more accurate by saying they have added support for DXR (intel, AMD and everyone else)?
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MonstroMart:

I'm not really knowledgeable about RTX and DXR and all stuff related to ray tracing but would not the title be more accurate by saying they have added support for DXR (intel, AMD and everyone else)?
Most probably. Turing was the reference platform for DXR, so AMD was left a but in the dust implementing the API.
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SpajdrEX:

@kanenas what about ghosting when you run if using FSR2, don't see anything?
I saw annoying flickering with RT reflections & XeSS. 🙁
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SpajdrEX:

@kanenas what about ghosting when you run if using FSR2, don't see anything?
flickering
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MonstroMart:

I'm not really knowledgeable about RTX and DXR and all stuff related to ray tracing but would not the title be more accurate by saying they have added support for DXR (intel, AMD and everyone else)?
Raytracing is the proper term (rt). Dxr is direct raytracing. RTX is Nvidia's extensions.