NVIDIA Introduces Revolutionary Neural Texture Compression for Material Textures
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Yogi
Okay so how is this going to be implemented?
If it's closed source then game developers are going to have to pack all the regular textures in with the game anyway to account for non supported cards on 3 teams plus the consoles. So game installs are going to be bigger again, some developers won't bother implementing it so nVidia cards need to have large enough VRAM to cover those cases at which point why are you sacrificing cycles for a feature that doesn't really have a benifit
moo100times
https://github.com/nod-ai/SHARK.
The instinct industry cards have more matrix support function with dedicated matrix processing units (https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-matrix-cores-README/)
The 7000 series has something similar to tensor cores rather than tensor cores themselves, more generic AI accelerators which amongst other things can perform matrix multiplication functions (https://gpuopen.com/learn/wmma_on_rdna3/), but no idea about their actual performance in this area compared to what Nvidia claims. If stable diffusion output is anything to go by, it's pretty good.
Funnily enough I stumbled across this information whilst playing with this: Neo Cyrus
metagamer
So my 12gb fubar GPU is now as good as an AMD 24gb GPU? Cheers.
metagamer
moo100times
Undying
Noisiv
tsunami231
if gona be locked behind Nvidia tech, that it will probably never really take off, much like Gsync seeing most monitor are gsync compatible and not actual have module in it.
would be great if becomes industy standard, gona have to wait till amd does it verison of and dont lock it behind just there card
Undying
Noisiv
The issue is not that AMD/Intel do not have the required hw for fast matrix multi.
It's that Nvidia's readily available, highly optimized matrix routines run on top of CUDA software.
This particular implementation from the whitepaper can be run on PyTorch but would require 18 GB and still be 10x slower.
When Jensen says they're first and foremost a software company, he's proly right.
They're not heavily ST. That's STALKER.
But games are not, nor will they ever be, infinitely and perfectly threaded.
And there will always be a CPU pig or two, or a bad launch, when MOAR CORES will be left hanging, while the single-thread fast CPU will be able to drive through the code.
metagamer
Undying
metagamer
Undying
Venix
4gb 64bit 5060 ti confirmed ? :P
Neo Cyrus
Zenoth
Genuinely impressive tech for non-affordable graphics cards. The minority will benefit unless NVIDIA one day can realize that more people buying their cards = making more money.
GoldenTiger
KissSh0t
Nvidia > Creates problem
Nvidia > Creates solution
Makes me think of what "live service" video games do to make people spend money.