Nvidia Hairworks Video Shows Off Fur & Hair
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Spets
Would be cool if W3 also had HairWorks grass:
https://www.youtube.com/watch?v=X7RQ4SKBGKk
kd7
Goldie
kd7
PhysX is different than GW. GW is supposed to to offer pre-optimised code for several different effects under DX11, PhysX is a separate physics engine.
Goldie
kd7
It doesn't really have to, lots of cool stuff in GW and not necessarily a gpu hog. It's all about how it is implemented.
TheDeeGee
All we need now is a remake of Black & White (1) featuring this =]
... dream on? ... 🙁
Elder III
The demo video is nice, I want this or TressFX in every game, if more GPU muscle is needed then that's what Crossfire/SLI is for. 🤓
SoloCreep
SoloCreep
kd7
It has nothing to do with PhysX. It does need "physics" to work properly and this is done via DirectCompute. So yeah lets see if it can be disabled or not or how well it can be optimised for other hardware.
Jraptor
I'm sorry, but this hair fetish just doesn't thrill me. Laura, in Tomb Raider, looked far more realistic with her messy hair then she did with her flowing Vidal Sasson hair (considering she was stranded on an island and not too clean).
The single hair animation seems like a waste of time. How often do you actually see people with hair like that, all flowing?
Especially when you're moving you won't really notice it and I bet half the post processing/motion blur/etc. will just blur it all together anyway.
:3eyes:
JJayzX
rta
The future is hair.
:heh:
Lane
bigfutus
Furries rejoice!