NVIDIA does $5 million deal with Ubisoft
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Fierce Guppy
Oh, just spiffy. My interest is in BF4, not Assassin's Creed. This Mantle API used by DICE is making me seriously think about getting Radeon cards for the first time. I'm due to build another high-end gaming rig January next year, maybe sooner. However, the long history of negative comments about AMD/ATI's drivers has made its mark on me, and I'm beset with indecision over which company will get my money this time around.
Redemption80
This was always going to happen when it seems AMD have partnered with EA.
It isn't ideal as it will split PC gaming, but at the end of the day it's a business.
Just hope Nvidia help optimise these games though, especially if they could be getting compared to Mantle games.
I'm split at the moment, Mantle sounds great but BF4 looks just as crap as BF3 for a SP gamer, while AC4 looks quite good and Watch Dog's looks fantastic.
Probably still go AMD for my next GPU though, even though I prefer Ubisoft games the tech geek part of my personality wants to mess about with Mantle more.
AC_Avatar100400
Going to skip reading every other comment But.Battlefield 4 or Asscreed and watch dogs.Hmm dunno AMD sure seems to win here and Mantle will be in BF4.
bobdude
ehh im tired of all this crap i don't care about super eye candy just want to play the damn game im buying a ps4
peshkohacka
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UnrealGaming
I'm personally a lot more interested in the upcoming FB3 titles, like Dragon Age, Mirrors Edge, Mass Effect, Star Wars... rather than BF4.
It's definitely a great thing that we're seeing support for this API by a major games company.
And with SteamOS coming... getting a well supported multi platform low level API is an amazing thing.
UnrealGaming
@peshkohacka
This is potentially a lot more interesting than a few frames you may or may not get in the beginning.
Lets look at some of the advantages:
Up to 9 times more draw calls than comparable APIs by reducing CPU overhead
More fine control over the hardware
All hardware capabilities are exposed through the API
New rendering techniques
Prevents bottlenecks
Multithreaded parallel CPU rendering support for at least 8 cores
Also, I think the creator of Anti-aliasing said something along the lines " with direct hardware access AA would be 300 times faster".
This is a dream come true for every PC gamer and game maker.
nick0323
Any decent PC games make should optimise their games for ATI/Nvidia if they want to return profit. Now there being lazy and AMD/Nvidia are having to pay for it because games run like pants either because of old code or poor optimisation.
Game makers earn enough...grow up.
Solfaur
peshkohacka
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UnrealGaming
Spets
deltatux
wtsfox
didn't they say that bf4 mantle update is comming december this hear?
UnrealGaming
MadGizmo
http://zapt5.staticworld.net/images/article/2013/09/amd-mantle-primary-100055857-large.png
Edit #1: And about Mantle being open source or not?
Robert Hallock: "No. It is an API for the industry-standard GCN Architecture and its specific ISA, done at the request of game developers."
Robert Hallock describes himself as "PR Lead, Gaming & Enthusiast Graphics at AMD" on LinkedIn. That smells like Nvidia is left out for the future.
Edit #2: Will BF4 use the Nvidia API called NVAPI?
Johan Andersson: we've been using it since BF3 and continue to use it, has a lot of good small improvements and utilities in it.
Johan Andersson is Technical Director on Frostbite at DICE - the guy presenting the Mantle launch at GPU14. That still doesn't mean that the NVAPI is supported by Mantle. It just means that the Frostbite 3 engine will support it.
From what I have seen during the presentation Mantle has two layers called "Mantle Driver" and "Mantle API" in a slide. That implicates a close to metal "Mantle Driver" layer and an abstraction layer called "Mantle API" to be used by games or engines. In theory the "Mantle Driver" layer could be implemented for Nvidia hardware support. That would allow anything to run on top of it. The questions are: Would Nvidia care and would AMD object? Would it even be beneficial, because the two systems have a different architecture?
UnrealGaming
The driver layer certainly opens a possibility for support of different architectures.
I'm guessing, if this API catches on and more top-tier devs start using it, we might see an interest from Nvidia and Intel. But yeah, who knows what AMD's response would be...
Very interesting stuff.
Passion Fruit
Mantle will probably be only used for AAA titles or studios with time and money to implement it. The smaller ones probably won't bother anyway and will stick exclusive to DX where they can still reach 100% off their customers with no other effort.
Year
StealBalls
I LUUUURVE fancy graphics! for real, but when the chips are down, I could not give a rats scheisse if the game does not run properly.