NVIDIA Announces New Ray Tracing Overdrive Mode for Cyberpunk 2077
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MonstroMart
Dragam1337
pharma
partnership they had with AMD. As long as water down ray tracing disasters like Godfall are a thing of the past I'm all for it.
Nothing wrong with that since all IHV's seem to do it. I agree Resident Evil Village ray tracing was subpar but may have had to do with the MonstroMart
tsunami231
Reddoguk
If you ask me i'd say Nvidia will never get DLSS 3.0 to look good. I mean it'll look good but if you look closer we'll see some artifacts showing up.
Nvidia can keep it's fake every other frame 4000 series if that's how they get this performance uplift. Again with dlss 3 nvidia is using AI to guess what next frame to display and while that'll work i believe there will always be blur and artifacts from it.
100fps is just 50 real frames and 50 fake frames which i really don't like the sound of.
Krizby
Venix
Ghosty
tsunami231
yah.. they did the same with quake that over 2 decades old too... it might light look better sure, it bound to look better then the original baked in textures, bound to have same peformance hits too like Quake RTX did card that did well over 600 fps suddenly barely able to do 60 fps,
there isnt a night day difference with RT in current game use current methods most the normal method look better then RT method with huge performance hit. Original Deus ex could look nice with above applied, then again if orginal Deus Ex was remade with current standards using and RT most wont see much diffrence other then in the performance hits
When this can be done without this huge performance hit and is actual equal or better to CURRENT standard is only time my opinion will change. comparing current RTX standards to 20 years old baked in standards is not valid comparison too me, but above can make those old game look good, but then so can modding in which you will probably have baked in textures that look just as good.
TLD LARS
rl66
rl66
rl66
geogan
Didn't notice they added a benchmark mode in 1.5 patch Handy to compare different hardware...
But... I found the implementation of settings on the Cyberpunk (v1.6) settings page is buggy... I was getting the same numbers no matter what preset I picked ie. same for Raytracing Low, Medium, High.
It seems if you change the settings you have to click the Apply button at bottom, otherwise the settings do not take, even though the benchmark run will show the new preset name.
Problem is the Apply button does not always appear when you change settings. You have to fiddle a few settings until Apply button appears, and then go back and pick the preset.
eg. I ran Low preset, then ran Ultra preset, and could see that it was still showing Low quality settings, and got exact same results... then I re-ran Ultra after enabling the Apply button and clicking and it then did correct Ultra results.
Please fix this cdprojektred! The Apply button should appear any time the Preset is changed.
Also if we could also keep DLSS disabled while running the presets it would be much better - right now, DLSS could be changing resolution so not comparing like with like.
I can't wait to see some 40x0 results here...
Gouranga
[youtube=4BtzaYpivFM]
Dimitrios1983
In a way you can say RT is the Crysis for GPU's.......................... Still.
Picolete
Irenicus
Silva