Microsoft DirectStorage can save 20-40% CPU load
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lukas_1987_dion
Nice ad for W11 :P
schmidtbag
I'm looking forward to further developments with this type of technology. In particular, an open-source alternative. There are ways where on-card storage could be taken advantage of even for games that never had DS compatibility. Even if it just acts as a swap/paging file for video memory, it would yield a huge performance impact.
AlmondMan
"The CPU cycles might then be used by game creators to accomplish something else, such as processing considerably more complicated AI behaviors."
They've said that since ... forever? 😀 first it was with hyperthreading, then it was with multicores and more multicores and unified shaders and so on and so forth, yet today we hardly see anything beyond Doom's enemy AI in most games.
It might be that they CAN do all kinds of things, but when you just snipe them all from afar or something does it really matter?
TheDeeGee
My CPU usage is always low due to 60 FPS cap.
Mannerheim
We have enough CPU for 1000 years, we need better code to use it. I think this directstorage will be just another fail.
thesebastian
With a 138~ FPS cap I do suffer CPU bottlenecks quite a lot. But mostly in DX11 games.
In MMOs like New World I even suffer below 60 FPS when surrounded by lot of players.
99% of the time it's always 1 thread from the game that can use only 1 core and hits the core capacity generating a bottleneck.
Clouseau
Obviously not understanding something here. If games are getting more graphically intensive, would you not want to put more load on the cpu to free up the GPU since that is the bottleneck at higher resolutions? Or is this just a bunch of hoopla about essentially nothing of significance gaming wise just to make WIN 11 sound more enticing?
Eastcoasthandle
Do I get to try this or is this just an ad?
Ven0m
LimitbreakOr
This doesn't say anything about actually solving the load time problem with PC. I just got a PS5 recently and played Ratchet and Clank which is a ps5 exclusive, i am extremely impressed. This is truly next generation gaming in ways most don't realize. Being able to load game material so fast is quite impressive, the game feels like you're playing you're playing a pixar animation. This is essentially making the system shared ram act more like a short term cache since the PS5 can actually load 9GB/s (5.5GB/s read with hardware decompression) which can fill up all necessary material in about a second. This doesn't just completely make loading screens obsolete but also completely revolutionizes game design.
Until this is resolved on the PC, console gaming will be superior... Graphics horsepower is just one factor among many others.
Console master race until then?
tsunami231
so this mean my SSD drive on windows 10 will actual be able to use it speed it capable of IF the game support it? i not switching to win11 let alone getting nvme there to expensive per gb/tb and run way to hot imo.
cause as it stands most games load just as fast as they do on SSD as they do on good HDD, engine that do alot streaming assets so the most gains there even if there not really the noticable.
JamesSneed
LimitbreakOr
vestibule
I've always been a firm believer that: Windows Knows Best.
Yes indeedy
So there we are then no need to tinker under the hood but if you would like to have a little dabble don't forget to type in search mscongif.
PrMinisterGR
LimitbreakOr
CPC_RedDawn
ThermaL1102
developers had this tech. a full year , shouldn't there be games with this storage tech. already ?
there where 3 stages , this is just stage one , it was already build in to windows 11 as of last year ...
developers just need to implement it in games , it's not a tech. that just works for every game , i think
Horus-Anhur
Serotonin