Intel looking to add Path Tracing Usable on Integrated GPUs

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good that another company sees only path tracing can ever deliver cgi-level graphics in games, and it's not going to happen without a decade of trial. only one left to get onboard.
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AMD said ray tracing makes sense only when everyone can use it, or something. Intel is implementing their idea
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tommo1982:

AMD said ray tracing makes sense only when everyone can use it, or something. Intel is implementing their idea
Im not gonna lie, I wish AMD and INTEL could gang up on Nvidia at this point. Every few years Nvidia does things that segments gaming and ruins alot of things. I can not stand it.
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Agonist:

Im not gonna lie, I wish AMD and INTEL could gang up on Nvidia at this point. Every few years Nvidia does things that segments gaming and ruins alot of things. I can not stand it.
amd ganging up with nvidia to rob us again is more likely. seriously, neither wants to give up those crazy premiums.
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tommo1982:

AMD said ray tracing makes sense only when everyone can use it, or something. Intel is implementing their idea
RT is nice but there right it only makes sense when everyone can use along with not have having massive hits to performance., prices of GPU arnt not helping this mater
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tsunami231:

RT is nice but there right it only makes sense when everyone can use along with not have having massive hits to performance., prices of GPU arnt not helping this mater
Agree 100% But when there is one unified open standard, wishful thinking for OpenRTRT, then everyone will win. Until then predatory capitalism will continue.
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Valken:

Agree 100% But when there is one unified open standard, wishful thinking for OpenRTRT, then everyone will win. Until then predatory capitalism will continue.
I would love for proprietary crap to stop, either make advances that benefit EVERYONE or dont bother at all, all the proprietary crap from hardware venders and exclusives with in exclusives on PC eco systems just serves to jade people imo. Atlest on consoles only thing you have worry about it on console in first place But then money is only thing that maters and is general what cause most problems in the world
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Correct me if I wrong please guruians, but don't you feel a slight sense of deja-vu? history repeat like back then with antialiasing methods. MSAA > TSAA > FXAA etc. Like start (generally speaking) with methods which try to be as "real" as possible and basically take it to the smaller scale possible and the scale the effect to every pixel to ensure fidelity although super computer intensive; then someone comes with another methods the "simulates" the effect without using 100% of the original data blablabla ... I know a lot of you know more details about each of the anti aliasing methods. So we basically come full circle step 1 .Super realistic and faithful method that aproaches to real life conditions but super heavy to render step 2. let's simulate some parts cause you know... gamers know no sh*t when it comes to fidelity, they won' t know (spoiler alert, people think they know and some claim otherwise and dumb statement wars start: look at all the b*tching about which is the best fakery upscaling method duh) step 3. push it hard to be more fake to the point is a blurry mess but widely adopted cause nobody gives a f*ck about your fancy effects and cannot push people to buy your lame drugs. step 4. use a blend of real and fake to the point nobody notices / cares, cause this technique is so bastardized is very hard to tell a difference, WHO CARES RIGHT?!!! let's push to the next trendy thing (AI something something dialogues something somethign jenses singing something something) So yeah, maybe i'm wrong, but so glad to not give a flying c*ck, yeah they are progress but it is simply not worth the early adotion AT ALL.
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Visuals are way way down list of problems facing PC gaming. 4 decade pc gamer here. Tried path tracing in 2077, meh. Visual diff were minor. Lighting and texture mods made a way bigger diff. Elephant still that most new games aren't fun. Just hyper aggressive skinner boxes. Diablo 4 most recent example. Under hood algorithm are now playing us instead of us playing them. 4090 is again collecting dust. Last game I actually enjoyed was ghost of Tsushima. Tempting to say pc gaming is dying but I wonder if it actually died years ago and I am just now accepting what's left is just this corporate zombie that preys on addicted youths.
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JiveTurkey:

Visuals are way way down list of problems facing PC gaming. 4 decade pc gamer here. Tried path tracing in 2077, meh. Visual diff were minor. Lighting and texture mods made a way bigger diff. Elephant still that most new games aren't fun. Just hyper aggressive skinner boxes. Diablo 4 most recent example. Under hood algorithm are now playing us instead of us playing them. 4090 is again collecting dust. Last game I actually enjoyed was ghost of Tsushima. Tempting to say pc gaming is dying but I wonder if it actually died years ago and I am just now accepting what's left is just this corporate zombie that preys on addicted youths.
In some ways you are correct. Besides playing my favorite games, I found using Reshade on old games are even more fun, especially crap-tastic PSX era games... Those old low poly, pixel textures with some bloom, SSR, and lighting looks interesting but the actual gameplay and story telling appears better. Less is more... This does not mean new games are bad... It just feels game designers added as much substance as possible with what little resources they had vs a ton of fillers to sell more cores, GPUs and HD space.
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tommo1982:

AMD said ray tracing makes sense only when everyone can use it, or something. Intel is implementing their idea
Path Tracing is the future of videogame lighting, they better start working on their GPUs being able to render it at a minimum of 60 FPS before 2033. The fact that we're able to render this realtime already is a big achivement. In the 90's videogame developers could only dream of this.