Problems include:
Failure to launch the game.
Extended loading times resulting in irregular texture displays.
Consumption of up to 30 GB of system memory when the executable runs in the background, often observed within a thirty-minute window of activity in the Task Manager.
Following this extensive memory usage, systems either experience a crash or proceed to the game menu. However, the game's stability remains inconsistent, often crashing to the desktop within a short duration of gameplay.
But never a problem if its Nvidia sponsored.
As for the its a developer over sight and not driver issue, then why have Nvidia and AMD both released drivers for the game.
Very highly doubt Intel was locked out of the game assets like Nvidia would do to AMD with gameworks games back in the 2014-2017 era.
Since when? i have ton of name from game that were Nvidia sponsored and fail at launch because of driver...
It's not due to a specific brand but more due to driver maker AND communication software dev <=> driver dev.
But never a problem if its Nvidia sponsored.
As for the its a developer over sight and not driver issue, then why have Nvidia and AMD both released drivers for the game.
Very highly doubt Intel was locked out of the game assets like Nvidia would do to AMD with gameworks games back in the 2014-2017 era.
There are a number of things that Arc cannot do by design which if you overlook and assume should work, you will encounter issues.
For instance, no FP64 support at all.
But never a problem if its Nvidia sponsored.
As for the its a developer over sight and not driver issue, then why have Nvidia and AMD both released drivers for the game.
Very highly doubt Intel was locked out of the game assets like Nvidia would do to AMD with gameworks games back in the 2014-2017 era.
Yawn.
Were in 2023 and talking about a current game, foaming fanboi garbage about the past doesn't improve the here and now at all.
Hopefully this is corrected soon.
Since when? i have ton of name from game that were Nvidia sponsored and fail at launch because of driver...
It's not due to a specific brand but more due to driver maker AND communication software dev <=> driver dev.
It was sarcasm. I am making fun of that people have an issue when AMD has a sponsored title but not a problem if Nvidia does it. Especially if the title is only DLSS and no FSR.
AuerX:
Yawn.
Were in 2023 and talking about a current game, foaming fanboi garbage about the past doesn't improve the here and now at all.
Hopefully this is corrected soon.
It is as relevant today as it was back then. Just now done differently. Nvidia literally markets their GPUs to the masses of fanboys as DLSS as the second coming of jesus for gaming.
The gaming crowd is very well not informed still. Starfield is an unoptimized POS because it requires and SSD and no DLSS according to a bunch of people.
It was sarcasm. I am making fun of that people have an issue when AMD has a sponsored title but not a problem if Nvidia does it. Especially if the title is only DLSS and no FSR.
It is as relevant today as it was back then. Just now done differently. Nvidia literally markets their GPUs to the masses of fanboys as DLSS as the second coming of jesus for gaming.
The gaming crowd is very well not informed still. Starfield is an unoptimized POS because it requires and SSD and no DLSS according to a bunch of people.
There is some truth in there^
You just need to relay it better.
Fixed Issues
Intel® Arc™ Graphics Products:
Starfield (DX12) Game load duration is significantly reduced.
Starfield (DX12) may experience instability and application crash while launching and during gameplay.
Starfield (DX12) may exhibit texture corruptions and scene flickers during gameplay.
Known Issues
Intel® Arc™ Graphics Products:
Starfield (DX12) may experience application instability in some areas of the game.
Starfield (DX12) may exhibit corruption when using Dynamic Resolution Scaling. A workaround is to change the Render Resolution Scale slider value.
Starfield (DX12) may exhibit texture flickering on light sources during gameplay.
Starfield (DX12) may exhibit low texture details on certain objects in the game.
It was sarcasm. I am making fun of that people have an issue when AMD has a sponsored title but not a problem if Nvidia does it. Especially if the title is only DLSS and no FSR.
It is as relevant today as it was back then. Just now done differently. Nvidia literally markets their GPUs to the masses of fanboys as DLSS as the second coming of jesus for gaming.
The gaming crowd is very well not informed still. Starfield is an unoptimized POS because it requires and SSD and no DLSS according to a bunch of people.
Lol my bad... I read in diagonal, due to not enough time in a day to do everything right now. 😉
Man even on low no "midrange" 300-500 USD card can play this with 60fps on low 1080p without far ..... That's just sad
Why does my used 2060 super 8GB pull 30-40 fps high at 1080?
If people dont get 144 fps on a brand new game they cry its not optimized, but if they pull 145fps with the game maxed out, they cry its not demanding enough.
Too me, the game is optimized enough, especially vs the release of Falltout 4. I had a solid rig when that released and it ran like total piss on every rig I had.
Yea I am only getting 60-70fps at times with motion blur off, no fsr, which doesnt work with 32:9, AOC off, but it runs very smooth for me.
Runs well enough on my 2060 super as well. Tested it with a 1920x, and 2600x.
Just like pretty every game developer out there, they are clueless with their system requirements on cpu and gpus.
As for the its a developer over sight and not driver issue, then why have Nvidia and AMD both released drivers for the game. Very highly doubt Intel was locked out of the game assets like Nvidia would do to AMD with gameworks games back in the 2014-2017 era.