EVE: Valkyrie - Pre-Alpha Game Capture

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Nah, I'm just not going to argue with you because everyone on this forum knows how that goes. Regardless, the game looks great and honestly the outdoor sequences look better than the Adrift ones. The lighting looks more like how I would think space would look. I'm looking forward to it.
I wasn't arguing, just pointing out something. Space has less polygons and lighting than an indoor-to-outdoor scene. The level that was posted (TitanPass)has 132 individual lights, not too mention material instances that have emissive layers contained within them. That level also has a lotof polygons. The game I mentioned is (as far as I can tell) a headset game in first person and the closest I could reckon using the unreal engine 4. As always I will watch/wait for the reviews - but for now I think CCP and the Unreal Engine can do much much better.