EVE: Valkyrie - Pre-Alpha Game Capture
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Loobyluggs
https://youtu.be/jWObUMepwU0
The other issue is the 'headset sickness' which makes me wonder if this will ever be fixed so people can play games for longer than 20 minutes without barfing? I know there have been some improvements, but has this been resolved yet?
I wish them the best, but I am not impressed.
The Unreal Engine is capable of much more than this, what's worse is they originally used the Unity engine and then switched part-way during development and I simply do not see the benefit(s) they gained by doing this. The background textures and backdrops look horrid and some of the larger structures look just like the DX9c models currently in the main game of EVE Online. In part, and I would have to look at the models to know more, it appears as if some of the models and texutres were built using a non-PBR system and other did, and even some of the textures are non-linear partially to the textures they are next to. You can see this when customising textures for the ships, as there is a lack of continuity between surfaces for shadowing and generally how light is interacting with surfaces.
Overall, very poor show graphically and here as a video using the same engine of another space game Adr1ft. I'll let you decide which game looks better:

WalterDasTrevas

Denial
I think it looks really good myself. It's essentially a competitive shooter set in space. They can't go too crazy with the graphics without severely crippling the actual multiplayer experience.
Out of all the space fighter games this is honestly the one I'm most interested in. Arstechnia has a great write up about it here:
http://arstechnica.com/gaming/2015/12/eve-valkyrie-no-its-not-just-a-tech-demo/
I think they both look good, it's just two different games. Adrift is like a space puzzle adventure game made by an indie studio. They can afford to put more detail into graphics because the player is going to spend a lot more time looking at them. Eve is a multiplayer arcade space fighting game. Who's looking at graphics when you have enemies to explode -- pew pew.

Endymion

WiCz
I have to admit that I haven't seen an awful lot about this game, but that video looked like space quake, and that doesn't interest me at all I'm afraid.

Glasofruix
For a pre alpha it looks really good, not sure what the other guy is talking about.

Loobyluggs

mattm4

WalterDasTrevas

Denial
https://www.youtube.com/watch?v=RMCJI5HkApQ
You see him dropping to ~45 in this video several times and that's on small, enclosed map. I dip down to 40 on the larger CTF one. Hell Fable Legends barely hits 90FPS on a 980Ti at FHD.
The Oculus is 2160×1200 and its targeting 90 fps. Anything below 65-70 FPS on the Oculus is like jarring.
I think you guys have unrealistic expectations for graphics. It reminds me of the people that want like CS:GO to have Crysis level graphics. It would literally alienate like 85% of players that don't have the hardware to run it and it would make the game play like crap when your fps hits like 40 in a firefight. Valkyrie is a fast pace arcade game that's literally being built for the Oculus.
Based on what? The finished maps in UT4 hit sub 60fps on my 980 @ QHD.

mattm4

Clouseau
Have things really changed that much with EVE since I left over five years ago? Graphics were never the main focus. The game was always cpu limiting. There was always a balance of pve and pvp depending on how one wanted to play. If this is anything less than bringing the game as is to VR...they are setting themselves up for failure. I left not because got bored with the game but because could no longer set aside enough time as once was able to. Their PR never resembled typical game play anyway.

Denial

Loobyluggs

Denial
https://www.youtube.com/watch?v=sD1ZPP74-x4
9 bots, hosted off the server. I clearly dip to ~50's. And that's on a slightly overclocked 980. On my DK2 anything below ~65-70 fps becomes a headache inducing nightmare. Valkyrie has significantly more **** going on in it and needs to hit 90fps on a wider range of hardware. Expecting significantly better graphics then the pre-alpha video is unrealistic and it would severely impact the gameplay.

Loobyluggs

Rugburn
I was able to play this game at the PlayStation Experience event last weekend. Game controls and head tracking was fine, but the PlayStation VR had very disappointing low resolution. The image looked grainy and pixelated. The group of people I went with felt the same.. Some even thought it was lower than 720p.

Denial

Loobyluggs

Denial