EVE: Valkyrie - Pre-Alpha Game Capture

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A very underestimated game that you don't hear much about isÂ*EVE: Valkyrie. This year at an event I played with an oculus and that quite honestly was an experience.Â*EVE: Valkyrie is a virtual reali... EVE: Valkyrie - Pre-Alpha Game Capture
I wish them the best, but I am not impressed. The Unreal Engine is capable of much more than this, what's worse is they originally used the Unity engine and then switched part-way during development and I simply do not see the benefit(s) they gained by doing this. The background textures and backdrops look horrid and some of the larger structures look just like the DX9c models currently in the main game of EVE Online. In part, and I would have to look at the models to know more, it appears as if some of the models and texutres were built using a non-PBR system and other did, and even some of the textures are non-linear partially to the textures they are next to. You can see this when customising textures for the ships, as there is a lack of continuity between surfaces for shadowing and generally how light is interacting with surfaces. Overall, very poor show graphically and here as a video using the same engine of another space game Adr1ft. I'll let you decide which game looks better: https://youtu.be/jWObUMepwU0 The other issue is the 'headset sickness' which makes me wonder if this will ever be fixed so people can play games for longer than 20 minutes without barfing? I know there have been some improvements, but has this been resolved yet?
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I wish them the best, but I am not impressed. The Unreal Engine is capable of much more than this, what's worse is they originally used the Unity engine and then switched part-way during development and I simply do not see the benefit(s) they gained by doing this. The background textures and backdrops look horrid and some of the larger structures look just like the DX9c models currently in the main game of EVE Online. In part, and I would have to look at the models to know more, it appears as if some of the models and texutres were built using a non-PBR system and other did, and even some of the textures are non-linear partially to the textures they are next to. You can see this when customising textures for the ships, as there is a lack of continuity between surfaces for shadowing and generally how light is interacting with surfaces. Overall, very poor show graphically and here as a video using the same engine of another space game Adr1ft. I'll let you decide which game looks better: https://youtu.be/jWObUMepwU0 The other issue is the 'headset sickness' which makes me wonder if this will ever be fixed so people can play games for longer than 20 minutes without barfing? I know there have been some improvements, but has this been resolved yet?
Strongly disagree. The pre-alpha looks amazing. For me, ADR1FT is much worse, excessively colorful and boring.
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I think it looks really good myself. It's essentially a competitive shooter set in space. They can't go too crazy with the graphics without severely crippling the actual multiplayer experience. Out of all the space fighter games this is honestly the one I'm most interested in. Arstechnia has a great write up about it here: http://arstechnica.com/gaming/2015/12/eve-valkyrie-no-its-not-just-a-tech-demo/
Strongly disagree. The pre-alpha looks amazing. For me, ADR1FT is much worse, excessively colorful and boring.
I think they both look good, it's just two different games. Adrift is like a space puzzle adventure game made by an indie studio. They can afford to put more detail into graphics because the player is going to spend a lot more time looking at them. Eve is a multiplayer arcade space fighting game. Who's looking at graphics when you have enemies to explode -- pew pew.
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Strongly disagree. The pre-alpha looks amazing. For me, ADR1FT is much worse, excessively colorful and boring.
This is by all means is no a pre-alpha. Pre-alpha means that there is placeholders everywhere and basic mechanics barely works. This is just nowadays bias by devs that title this trailers like "pre-alpha", "alpha", "beta", "omega", "alpha-centavra" etc. which means nothing at all.
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I have to admit that I haven't seen an awful lot about this game, but that video looked like space quake, and that doesn't interest me at all I'm afraid.
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For a pre alpha it looks really good, not sure what the other guy is talking about.
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For a pre alpha it looks really good, not sure what the other guy is talking about.
The Unreal engine is capable of more, and so is CCP. I think that's the main crux of it.
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The Unreal engine is capable of more, and so is CCP. I think that's the main crux of it.
I'd have to agree about the graphics, the unreal engine has much more potential, and by the looks of this video and the last video that was shown from this game at E3, the graphics look the same. So I don't foresee them getting much better than this. But from the VR perspective with the Oculus Rift, this looks like it will be a really fun game. This will be a title I pick up for sure.
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I'd have to agree about the graphics, the unreal engine has much more potential, and by the looks of this video and the last video that was shown from this game at E3, the graphics look the same. So I don't foresee them getting much better than this. But from the VR perspective with the Oculus Rift, this looks like it will be a really fun game. This will be a title I pick up for sure.
So you should to wait the first beta version before criticizing the quality. Everyone knows that pre-alpha releases are basically sketches.
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I'd have to agree about the graphics, the unreal engine has much more potential
Based on what? The finished maps in UT4 hit sub 60fps on my 980 @ QHD. https://www.youtube.com/watch?v=RMCJI5HkApQ You see him dropping to ~45 in this video several times and that's on small, enclosed map. I dip down to 40 on the larger CTF one. Hell Fable Legends barely hits 90FPS on a 980Ti at FHD. The Oculus is 2160×1200 and its targeting 90 fps. Anything below 65-70 FPS on the Oculus is like jarring. I think you guys have unrealistic expectations for graphics. It reminds me of the people that want like CS:GO to have Crysis level graphics. It would literally alienate like 85% of players that don't have the hardware to run it and it would make the game play like crap when your fps hits like 40 in a firefight. Valkyrie is a fast pace arcade game that's literally being built for the Oculus.
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Based on what? The finished maps in UT4 hit sub 60fps on my 980 @ QHD. https://www.youtube.com/watch?v=RMCJI5HkApQ You see him dropping to ~45 in this video several times and that's on small, enclosed map. I dip down to 40 on the larger CTF one. Hell Fable Legends barely hits 90FPS on a 980Ti at FHD. The Oculus is 2160×1200 and its targeting 90 fps. Anything below 65-70 FPS on the Oculus is like jarring. I think you guys have unrealistic expectations for graphics. It reminds me of the people that want like CS:GO to have Crysis level graphics. It would literally alienate like 85% of players that don't have the hardware to run it and it would make the game play like crap when your fps hits like 40 in a firefight. Valkyrie is a fast pace arcade game that's literally being built for the Oculus.
Very valid point! I keep forgetting that the Oculus is going to be a fairly high resolution, and that the frames have to be high as well for smooth game play. I know my single GTX970 wont cut it, hopefully SLI 970's will suffice.
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Have things really changed that much with EVE since I left over five years ago? Graphics were never the main focus. The game was always cpu limiting. There was always a balance of pve and pvp depending on how one wanted to play. If this is anything less than bringing the game as is to VR...they are setting themselves up for failure. I left not because got bored with the game but because could no longer set aside enough time as once was able to. Their PR never resembled typical game play anyway.
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Have things really changed that much with EVE since I left over five years ago? Graphics were never the main focus. The game was always cpu limiting. There was always a balance of pve and pvp depending on how one wanted to play. If this is anything less than bringing the game as is to VR...they are setting themselves up for failure. I left not because got bored with the game but because could no longer set aside enough time as once was able to. Their PR never resembled typical game play anyway.
Eve is the still the same. Aside from both being set in space, Valkyrie is nothing like Eve. Valkyrie is a fast pace arcade combat game. It's not going for the realistic approach that say Star Citizen is. It's more about building a decent multiplayer arcade experience. Read the article I posted from Ars, it does a good job explaining it.
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You see him dropping to ~45 in this video several times and that's on small, enclosed map.
Sorry to say, but if you run with 32 bots and play, you are going to drop frames.
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Sorry to say, but if you run with 32 bots and play, you are going to drop frames.
https://www.youtube.com/watch?v=sD1ZPP74-x4 9 bots, hosted off the server. I clearly dip to ~50's. And that's on a slightly overclocked 980. On my DK2 anything below ~65-70 fps becomes a headache inducing nightmare. Valkyrie has significantly more **** going on in it and needs to hit 90fps on a wider range of hardware. Expecting significantly better graphics then the pre-alpha video is unrealistic and it would severely impact the gameplay.
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https://www.youtube.com/watch?v=sD1ZPP74-x4 9 bots, hosted off the server. I clearly dip to ~50's. And that's on a slightly overclocked 980. On my DK2 anything below ~65-70 fps becomes a headache inducing nightmare. Valkyrie has significantly more **** going on in it and needs to hit 90fps on a wider range of hardware. Expecting significantly better graphics then the pre-alpha video is unrealistic and it would severely impact the gameplay.
Let's think about this. Space is one big cubemap/sphere and you got some models at max LOD most of the time and no complex lighting setups running. It should look significantly better than it does.
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I was able to play this game at the PlayStation Experience event last weekend. Game controls and head tracking was fine, but the PlayStation VR had very disappointing low resolution. The image looked grainy and pixelated. The group of people I went with felt the same.. Some even thought it was lower than 720p.
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Let's think about this. Space is one big cubemap/sphere and you got some models at max LOD most of the time and no complex lighting setups running. It should look significantly better than it does.
Nope
I was able to play this game at the PlayStation Experience event last weekend. Game controls and head tracking was fine, but the PlayStation VR had very disappointing low resolution. The image looked grainy and pixelated. The group of people I went with felt the same.. Some even thought it was lower than 720p.
Yeah, DK2 has the same res as the Playstation VR. They need at least 4K in order to get rid the screen door effect. The Oculus consumer should fair a little better, but it's still going to be grainy. It's going to be a while before you get a really detailed VR experience. Probably at least another 3-4 years.
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Nope
Fingers in ears does not diminish the point. There is logic to my comment, 'sir.
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Fingers in ears does not diminish the point. There is logic to my comment, 'sir.
Nah, I'm just not going to argue with you because everyone on this forum knows how that goes. Regardless, the game looks great and honestly the outdoor sequences look better than the Adrift ones. The lighting looks more like how I would think space would look. I'm looking forward to it.