Elder Scrolls Online to debut DLAA, new Nvidia new Anti-Aliasing technology (based on DLSS)

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Prince Valiant:

At least RT has potential to be useful eventually. I don't know how people get so excited about upscaling and image filters.
Because you dont own one. Lol kids.
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Horus-Anhur:

That would be good. But this is nVidia we are talking about.
it is what it is. nvidia's technology is pretty good but it's always locked to specific gpus amd's is open and free,but I can't see people dying to use it.
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Moderator
I find this very interesting , i hope this will be less taxing then the usual AA. and not lighten the images up or add blur.
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cucaulay malkin:

it is what it is. nvidia's technology is pretty good but it's always locked to specific gpus amd's is open and free,but I can't see people dying to use it.
There are several AMD techs that have gain a lot of traction. For example low level APIs on the PC, like DX12 and Vulkan. It all started with AMD's Mantle. Or Free-sync, that now is the most used VRR solution. So much so, that even nVidia adopted it, although trying to rebrand it to G-sync Compatible.
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cucaulay malkin:

so make it work on 10 and 16 series that's a huge chunk of gamers
You will loose out on both performance as accuracy without them tensor cores, also pretty pointless for developers to add DLSS support for cards without them cores when they can add FSR and CAS to cover AMD users as well. CAS together with Super Sampling can make quite some difference already. On top of it Nvidia is working on Adaptive TAA which makes use of Adaptive Ray Tracing. 😀 In theory that should provide much better image quality than AMD's AAA, basically TAA without the blur. Unless that name changed to DLAA instead....
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WhiteLightning:

I find this very interesting , i hope this will be less taxing then the usual AA. and not lighten the images up or add blur.
It might be more taxing since it goes on image quality without the shimmer, TESO can almost run on a potato, so I doubt that less taxing is a goal for them.
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WhiteLightning:

I find this very interesting , i hope this will be less taxing then the usual AA. and not lighten the images up or add blur.
antialiasing is an advanced blur technique, theres always going to be some because the approximation of samples causes it.
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WalterDasTrevas:

I bought Elder Scrolls Online and asked for a refund. After several years, they haven't fixed a bug that accelerates mouse axes every 5 seconds. The games, when fixed by the community, are wonderful, but Bethesda's incompetence is incorrigible.
The game is not made by Bethesda, nor will ever "be fixed by the community". Is a MMORPG made by ZOS with a custom engine. Also having played the game for 7 1/2 years (sine January 2014 beta), never experienced the issue you have after thousands upon thousands of hours.
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Fediuld:

The game is not made by Bethesda, nor will ever "be fixed by the community". Is a MMORPG made by ZOS with a custom engine. Also having played the game for 7 1/2 years (sine January 2014 beta), never experienced the issue you have after thousands upon thousands of hours.
A quick Google and official Bethesda forum search confirms the existence of this bug, I am not an isolated case, several people have complained since the release. I searched for answers and couldn't find it, otherwise I would not have asked for a refund. And, yes, I know the game will never have independent mods or community fixes.
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more propriety stuff... I still think they dropped the ball when then made gsync propriety, they would went to bank if licensed i and or let become part of vesa. lets see how it goes. for now it just another tech i cant use less i buy a super overprice gpu, which isnt happen, cause as it stand i would have to get new monitor too
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SpajdrEX:

I would much prefer if they rework animations of NPC, mounts and actually everything that moves.
from what i could remeber of ESO when did play it the animations where light years better then any other elderscrolls game. i would compare it to skyrim but that is 10 years at this point? and animations back then was horrid compared to most
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tsunami231:

from what i could remeber of ESO when did play it the animations where light years better then any other elderscrolls game. i would compare it to skyrim but that is 10 years at this point? and animations back then was horrid compared to most
Indeed. Animations, general graphics (especially races), lighting far superior to Skyrim. (even after mods, ESO has better races). The only problem was the textures. They were low quality even maxed out with forced SSAA though the configuration file. The Summerst expansion added better textures but for the expansion zone only.
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I would be ecstatic if the animations in ES6 is half as good as they are in ESO. would also be ecstatic this propirtety crap stops but that not feasible
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cucaulay malkin:

don't need tensor cores for dlss,never did.control ran on cuda until 2.0 revision
Do you think Nvidia have some magic code that no one else thought of, despite the fact that most of the games/console industry has been working on upscaling/aa for several decades?
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Dribble:

Do you think Nvidia have some magic code that no one else thought of, despite the fact that most of the games/console industry has been working on upscaling/aa for several decades?
yes,I think they do. and btw "most of industry" is indeed nvidia.the rest is amd,and they hardly innovate.they're fine with getting whatever nvidia leaves them as long as they can sell their cards at the same ridicluous markups.
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So...the only interesting thing about this game is the AA it has? Gonna be a great game then 🙄
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The techspot article on this is out: https://www.techpowerup.com/review/nvidia-dlaa-anti-aliasing/ Honestly I don't see much of a difference.. unless I'm missing something. Article makes it sound like it's massively improved, but even at 1080p zoomed in, I'm not seeing it do anything better in particular. Looks like the image is slightly different but that's about it. Also the DLSS implementation in this game looks horrible lol
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tsunami231:

more propriety stuff... I still think they dropped the ball when then made gsync propriety, they would went to bank if licensed i and or let become part of vesa. lets see how it goes. for now it just another tech i cant use less i buy a super overprice gpu, which isnt happen, cause as it stand i would have to get new monitor too
Proprietary tech tend to eventually die. Eventually someone else release an equivalent tech and sell it to everyone and then game devs don't have any reason to keep supporting the proprietary stuff. Either EPIC or Microsoft will eventually release something equivalent and then the inevitable will happen.
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Denial:

The techspot article on this is out: https://www.techpowerup.com/review/nvidia-dlaa-anti-aliasing/ Honestly I don't see much of a difference.. unless I'm missing something. Article makes it sound like it's massively improved, but even at 1080p zoomed in, I'm not seeing it do anything better in particular. Looks like the image is slightly different but that's about it. Also the DLSS implementation in this game looks horrible lol
Can someone explain why picking 2 same shots in the screenshot slider groups shows difference between them? For example, "4k TAA (12 FPS): on both left and right I expect it to be identical yet they are completely different in terms of IQ.
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Denial:

Also the DLSS implementation in this game looks horrible lol
Yeah, like I said in another thread, they don't seem to configure negative LOD bias with DLSS, which is why textures are less detailed instead of more. You can adjust it via Nvidia D3D driver, but it causes increased reflectiveness / specular, which is not the case when the game dev applies it correctly (e.g. in Fortnite or Doom Eternal).