Elder Scrolls Online to debut DLAA, new Nvidia new Anti-Aliasing technology (based on DLSS)

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Nvidia once again using their a.i. cores to provide another graphics option for gamers. This time in the direction of image quality. Can't wait to see it deployed on more graphically advanced games.
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I have been wondering for the longest of time why the tensor cores can't be used for native resolution anti-aliasing, instead of only DLSS. If it's DLAA, it means you can keep the native resolution, like you are supposed to, yet still put the tensor cores to work, not leave them idling. If you ask me, this is what the whole deep learning stuff should have been about in the Nvidia cards, not the super sampling stuff for upscaling. While I will remain suspicious of DLSS for philosophical reasons, DLAA would have my 100% applause, if it indeed is what I think it is. Of course this makes me regret even more I didn't (pre-) order the 3060 Ti immediately back then.
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Finally! I've been waiting for this since DLSS came out when they mentioned the possibility of such an option, hopefully many more games will implement it.
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Shame it will cost 1000 bucks to have such Anti-Aliasing.
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make this at least 900-series compatible or scram.
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Honestly this tickles my interest far more than DLSS ever did! Death to TAA! :P
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Remember when ray tracing was the new evolution in gaming.....45 games later.......meh?
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cucaulay malkin:

make this at least 900-series compatible or scram.
For the RTX people.
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cucaulay malkin:

don't need tensor cores for dlss,never did.control ran on cuda until 2.0 revision
That's true. But I think it needs at least DP4A / 2A support. Although nvidia has 8bit int support since kepler, DP4A is not the same as supporting packed 8-bit integer math of some kind, it's a specific instruction doing 8x8->16bit multiplication and saturating accumulation into a 32-bit integer. The shaders in Pascal, Turing and Ampere have support for these types of instructions. But not Maxwell, nor kepler.
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I bought Elder Scrolls Online and asked for a refund. After several years, they haven't fixed a bug that accelerates mouse axes every 5 seconds. The games, when fixed by the community, are wonderful, but Bethesda's incompetence is incorrigible.
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Horus-Anhur:

That's true. But I think it needs at least DP4A / 2A support. Although nvidia has 8bit int support since kepler, DP4A is not the same as supporting packed 8-bit integer math of some kind, it's a specific instruction doing 8x8->16bit multiplication and saturating accumulation into a 32-bit integer. The shaders in Pascal, Turing and Ampere have support for these types of instructions. But not Maxwell, nor kepler.
so make it work on 10 and 16 series that's a huge chunk of gamers
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Control ran some version of DLSS without Tensor cores on the "1.9" variant - but image quality was noticeably worse than 2.0. Who knows if that's because the operation was too slow to complete in time due to lack of tensor acceleration, or the deep learning component was missing entirely.
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NewTRUMP Order:

Remember when ray tracing was the new evolution in gaming.....45 games later.......meh?
At least RT has potential to be useful eventually. I don't know how people get so excited about upscaling and image filters.
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Prince Valiant:

At least RT has potential to be useful eventually. I don't know how people get so excited about upscaling and image filters.
You don't know why people get excited about a technique that potentially gives 30-40% performance gains with almost zero perceptible image quality loss? Is this real life?
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I would much prefer if they rework animations of NPC, mounts and actually everything that moves.
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Hilbert Hagedoorn:

Deep Learning Antialiasing, often known as DLAA, is a new Anti-Aliasing technology being developed by Nvidia and mentioned by Zenimax in one of its periodic live broadcasts that The Elder Scrolls Onli... Elder Scrolls Online to debut DLAA, new Nvidia new Anti-Aliasing technology (based on DLSS)
I'm surprised they didn't release this way sooner -- I remember when DLSS was first announced they mentioned something like this under a slightly different name then it disappeared til now. This could be awesome if you've got a lot of GPU overhead -- I've found DLSS (latest) is generally pretty good with its AA.
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cucaulay malkin:

so make it work on 10 and 16 series that's a huge chunk of gamers
That would be good. But this is nVidia we are talking about.
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Any comparison shots?