Edge of Eternity will feature both DLSS and FidelityFX Super Resolution
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leszy
Denial
Astyanax
beedoo
Astyanax
alanm
cucaulay malkin
https://translate.google.com/translate?sl=de&tl=en&u=https://www.computerbase.de/2020-07/death-stranding-benchmark-test/3/
frankly I'm surpised how many people are falling for it,I mean,your eyes gotta be defective,I have no other explanation,even dlss performance trashes cas
https://www.pcgameshardware.de/commoncfm/comparison/clickSwitchNew.cfm?article=1354191&page=1&draft=-1&rank=4
holy friggin cow
how do you even take this "cas looks better to me" seriously
I know there are preferences,but there has to be some limit to this stupidity
https://www.pcgameshardware.de/screenshots/original/2020/07/TAA-FidelityFX-Upscaling_Death-Stranding-PC_cr-pcgh.png
https://www.pcgameshardware.de/screenshots/original/2020/07/DLSS-Quality_Death-Stranding-PC_cr-pcgh.png
no,it looks oversharpened on cas
it's the furthest thing from realistic
I mean I've seen people like oversharpening ,but this is ridiculous.it's missing detail and AA and tries to compensate by sharpening.
it looks like amd owners are falling for it,even though pretty much every reespectable tech site says it's subpar.
Astyanax
Noisiv
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64 bits
Processor: Intel i7 8600
Memory: 12 GB RAM
Graphics: NVIDIA GTX 1070
TRANSLATION: WILL RUN ON POTATO. Meh graphics with lots of Low frequency content.
Knowing that sooner or later FSR will have to stop avoiding DLSS titles, if I was AMD this is EXACTLY the kind of game that I would choose to have a first direct comparison,
OTOH if I was Nvidia, I would pay them to add 4k textures.
https://abload.de/img/tenor6ckwi.gif
cucaulay malkin
lol even in the article itself the leading developer says dlss reconstructs detail,which fsr does not
beedoo
Neo Cyrus
I use CAS on nearly everything (and the ones I don't use it on I still sharpen with something else) by injecting it through ReShade. Game doesn't let me use CAS on top of DLSS? Don't care, forcing it anyway. Frack you nVidia, don't tell me I can't process an already processed image.
Honestly, even doing it like a chimp and just maxing CAS (ReShade version) out on a DLSS image has looked better with it than without in literally every instance I've done it.
cucaulay malkin
beedoo
cucaulay malkin
you're wrong either way.
dlss vs contrast sharpening is not a matter of taste but image fidelity.you can oversharpen the dlss image all you want,no one is stopping you.nv freestyle has endless options.as if only radeon had access to image sharpening and contrast filters.good grief.....
and even if it was a matter of taste,which is a pointless discussion imo,maybe people prefer the looks of good image quality over obvious crap.
nice retort.
took you three days to come up with that at the end of our discussion ?
that is so clever for a 51yr old ass man.
Denial
CAS and DLSS don't do the same things. CAS is a sharpener with optional support for upscaling (DRS) but in that game it uses the built-in TAA for upscaling. DLSS is an image reconstruction technique that replaces TAA. It's designed to just replicate the native image at a lower resolution. CAS doesn't want to replicate the native image, it wants to produce a sharper, more punchy image.
If you're simply evaluating which one leads to a better end result when both are applied and nothing else is.. it's subjective, some people just prefer sharpness and contrast with CAS does and DLSS doesn't even attempt to do because that's not what it's designed to do. If you're evaluating which objectively produces a better image, it's clearly DLSS. If you want it sharper just apply CAS after DLSS and now you have the benefits of more detail with all the sharpening and contrast punch you want.
The proof is here:
https://screenshotcomparison.com/comparison/15558
DLSS is just way better at upscaling than the game's TAA solution. Period.
My problem is when people say just using CAS is more detailed. It's absolutely not more detailed. Sharpening does not equal detail. Maybe you prefer that image better and you like sharper textures and edges but that isn't adding detail the image.
aufkrawall2
As @Neo Cyrus said, CAS is the sharpener to go. Just use it when games look too blurry, be it with DLSS or whatever. Nvidia should just have implemented it in their driver, their own sharpen shader causes harsh ringing when sharpening really blurry images with high strength. You can also increase the maximum sharpen strength of the shader shipped with SweetFX by replacing the 1.0 limit in the shader file with a higher value (and btw. also use ReShade shaders in Freestyle by copying them into Ansel folder, though Freestyle effect inject unfortunately comes with a rather high overhead vs. ReShade).
beedoo
rflair
Moderator
Stop being snide in this thread and others.
Respectfully disagree and move on.
mikeysg
A review about FSR during gameplay, and NOT about pixel peeping which isn't how we, or at least I, play games. I mean, I don't stop a game, zoom and pixel peep the image looking for flaws, when I play a game, I'm concern about image quality and framerate, especially shooters, as long as image quality looks good, or good enough.
https://hothardware.com/news/amd-fidelityfx-super-resolution-and-the-problem-with-pixel-peeping