Edge of Eternity will feature both DLSS and FidelityFX Super Resolution

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Dribble:

I can't see many not offering DLSS as well being as Nvidia push this sort of thing pretty hard and most gaming PC's use Nvidia, it's also easy to implement, and it's in the new switch so any game being ported to that will require it.
Not all NVidia, but only RTX cards can use DLSS (>20%) and it's not easy to implement: "Can you compare the process of implementing AMD's FSR and NVIDIA's DLSS in Edge of Eternity? Which differences did you encounter? Implementing DLSS was quite complex to integrate into Unity for a small studio like us; it required tweaking the engine and creating an external plugin to bridge Unity and DLSS. It was complicated, but in the end, it gave amazing results. FSR, on the other hand, was very easy to implement, it only took me a few hours, requiring only simple data..."
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leszy:

Not all NVidia, but only RTX cards can use DLSS (>20%) and it's not easy to implement: "Can you compare the process of implementing AMD's FSR and NVIDIA's DLSS in Edge of Eternity? Which differences did you encounter? Implementing DLSS was quite complex to integrate into Unity for a small studio like us; it required tweaking the engine and creating an external plugin to bridge Unity and DLSS. It was complicated, but in the end, it gave amazing results. FSR, on the other hand, was very easy to implement, it only took me a few hours, requiring only simple data..."
I feel like just posting this is misleading. They implemented it in a few days, which makes it more complicated than FSR but not an unsurmountable task. Further he mentions that a newer branch of Unity has DLSS baked in, it's literally a drop down to enable it, similar to Unreal Engine.. which makes it easier than FSR is currently. Will the proprietary nature of DLSS eventually kill it? Probably. But at that point Nvidia can just port it off NGX to a framework that's open. In the meantime they are putting resources into fixing all the weird issues with it and it performs significantly better than any alternative.
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beedoo:

Looking at both the DLSS and CAS images - literally the ONLY things that looks better on the DLSS image on a reasonably big screen is the cables and concrete block joins on the concrete structure.
oh look, another person mixing up what technologies do and are intended for.
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Astyanax:

oh look, another person mixing up what technologies do and are intended for.
Oh look, another person on Guru3d talking out of their arse. I can assure you I'm not mixing up anything. Not that I expect you to believe that as we've already established you're stupid.
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beedoo:

Oh look, another person on Guru3d talking out of their arse. I can assure you I'm not mixing up anything. Not that I expect you to believe that as we've already established you're stupid.
Now that we've established you won't be here long, I'll get in first and say that this isn't the hardware unboxed forum, you're looking for techspot. Over here, critical thinking is actually encouraged as is debate without bringing oneself down to the juvenile level of disrespecting users. CAS is an adaptive sharpen technology, not a framerate improving image reconstructor and upscaler technology. Bye now.
Denial:

Cables, structures, lettering on his jacket, details of the grass, his hair is way less aliased etc.. the entire image is far, far more detailed with DLSS. This was also all done on the older version of DLSS. Take the DLSS screeenshot, open it in photoshop and apply a sharpening filter then add some contrast to match with CAS: CAS Comparison vs DLSS Sharpened + Contrast: https://screenshotcomparison.com/comparison/15558 Use the screenshot comparison to better swap between them. Look at how much more detail is preserved by DLSS across the image when both are sharpened. You can easily add sharpening/contrast through Nvidia's filters but I don't care for over-sharpened images personally. It's similar with FRS - AMD just sharpens everything and applies local contrast but the fine details are all killed. It looks better at first glance - the same way increased sharpening on a TV and artificially increasing the contrast looks better, but A. It's not what the developer intended and B. It removes details.
You can blame those AMD biased clowns at hardware unboxed for the continued foolishness surrounding CAS and what it actually isn't.
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beedoo:

Oh look, another person on Guru3d talking out of their arse. I can assure you I'm not mixing up anything. Not that I expect you to believe that as we've already established you're stupid.
He is a very knowledgeable fellow, just that he can be overly brash when interacting with others. We've all gotten used to it and have come to accept him as the unmuzzled guru3d mascot who occasionally nips at ppls behinds. No harm done, all is good. 😀
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beedoo:

Everything else looks pretty blurry on the DLSS image and I'd say everything else looks pretty realistic on the CAS image.
no,it looks oversharpened on cas it's the furthest thing from realistic I mean I've seen people like oversharpening ,but this is ridiculous.it's missing detail and AA and tries to compensate by sharpening. it looks like amd owners are falling for it,even though pretty much every reespectable tech site says it's subpar. https://translate.google.com/translate?sl=de&tl=en&u=https://www.computerbase.de/2020-07/death-stranding-benchmark-test/3/
FidelityFX does not come close to DLSS 2.0 Unlike DLSS 2.0, FidelityFX works independently of the manufacturer on an AMD and an Nvidia graphics card. The end result delivers decent results, but looks consistently worse than the native resolution. Above all, the geometry is less smoothed, which visibly increases the unrest in the image. In addition, the graphic is slightly blurred, which can be changed by more sharpening, but the graphic then flickers even more accordingly. When hunting for more FPS, it makes more sense to use FidelityFX than to reduce the graphic presets. However, the technology in the game does not come close to the high level of DLSS.
frankly I'm surpised how many people are falling for it,I mean,your eyes gotta be defective,I have no other explanation,even dlss performance trashes cas https://www.pcgameshardware.de/commoncfm/comparison/clickSwitchNew.cfm?article=1354191&page=1&draft=-1&rank=4 holy friggin cow how do you even take this "cas looks better to me" seriously I know there are preferences,but there has to be some limit to this stupidity https://www.pcgameshardware.de/screenshots/original/2020/07/TAA-FidelityFX-Upscaling_Death-Stranding-PC_cr-pcgh.png https://www.pcgameshardware.de/screenshots/original/2020/07/DLSS-Quality_Death-Stranding-PC_cr-pcgh.png
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cucaulay malkin:

frankly I'm surpised how many people are falling for it,I mean,your eyes gotta be defective,I have no other explanation,even dlss performance trashes cas
cas is good in one case only, restoring the image after FXAA has destroyed it. and only a weak to moderate level of cas at that.
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RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 10 64 bits Processor: Intel i7 8600 Memory: 12 GB RAM Graphics: NVIDIA GTX 1070 TRANSLATION: WILL RUN ON POTATO. Meh graphics with lots of Low frequency content. Knowing that sooner or later FSR will have to stop avoiding DLSS titles, if I was AMD this is EXACTLY the kind of game that I would choose to have a first direct comparison, OTOH if I was Nvidia, I would pay them to add 4k textures. https://abload.de/img/tenor6ckwi.gif
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lol even in the article itself the leading developer says dlss reconstructs detail,which fsr does not
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cucaulay malkin:

frankly I'm surpised how many people are falling for it,I mean,your eyes gotta be defective,I have no other explanation,even dlss performance trashes cas
Mate, honestly, everyone knows that DLSS is the much better technology. I don't think anyone is silly enough to argue that it isn't. Everyone knows DLSS retains detail better than anything else. We all know that. BUT the fact remains that the first image you showed was too soft on the natural details. The hills in the background looked like they were behind fog (almost) and the rock in the foreground could almost have had a liquid surface. Had some sharpening have been applied and it would have seemed much more natural. Subsequent images were better. Things outside aren't generally smooth - except maybe glass and the great pyramid when it was built... So a bit of rough doesn't go amiss sometimes. I also haven't played the game, only seen static screenshots so don't have the benefit of seeing it in motion.
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I use CAS on nearly everything (and the ones I don't use it on I still sharpen with something else) by injecting it through ReShade. Game doesn't let me use CAS on top of DLSS? Don't care, forcing it anyway. Frack you nVidia, don't tell me I can't process an already processed image. Honestly, even doing it like a chimp and just maxing CAS (ReShade version) out on a DLSS image has looked better with it than without in literally every instance I've done it.
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beedoo:

Things outside aren't generally smooth - except maybe glass and the great pyramid when it was built... So a bit of rough doesn't go amiss sometimes.
you're confusing low quality with level of detail you don't want smooth buildings play at 720p if you like,but it has nothing to do with realistic image.lowering quality to reflect world imperfections is frankly something I haven't heard anyone ask for.ever. btw whatever happened to @Fox2232 he was always vocal in dlss topics.you okay man ? haven't seen you here in a while.
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cucaulay malkin:

you're confusing low quality with level of detail you don't want smooth buildings play at 720p if you like,but it has nothing to do with realistic image.lowering quality to reflect world imperfections is frankly something I haven't heard anyone ask for.ever.
If you haven't heard it before then perhaps it's something that only exists if your head. You do seem to be clutching for explanations where none needs to exist. In everything I've said, I'm not confusing anything with anything here and If you spent more time outside, you'd probably realise the image you showed was not realistic - but for a game it is OK. It's clear that people have different tastes - and that's OK, and the world would be pretty boring if we all liked everything exactly the same as everyone else.
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you're wrong either way. dlss vs contrast sharpening is not a matter of taste but image fidelity.you can oversharpen the dlss image all you want,no one is stopping you.nv freestyle has endless options.as if only radeon had access to image sharpening and contrast filters.good grief..... and even if it was a matter of taste,which is a pointless discussion imo,maybe people prefer the looks of good image quality over obvious crap.
beedoo:

If you spent more time outside
nice retort. took you three days to come up with that at the end of our discussion ? that is so clever for a 51yr old ass man.
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CAS and DLSS don't do the same things. CAS is a sharpener with optional support for upscaling (DRS) but in that game it uses the built-in TAA for upscaling. DLSS is an image reconstruction technique that replaces TAA. It's designed to just replicate the native image at a lower resolution. CAS doesn't want to replicate the native image, it wants to produce a sharper, more punchy image. If you're simply evaluating which one leads to a better end result when both are applied and nothing else is.. it's subjective, some people just prefer sharpness and contrast with CAS does and DLSS doesn't even attempt to do because that's not what it's designed to do. If you're evaluating which objectively produces a better image, it's clearly DLSS. If you want it sharper just apply CAS after DLSS and now you have the benefits of more detail with all the sharpening and contrast punch you want. The proof is here: https://screenshotcomparison.com/comparison/15558 DLSS is just way better at upscaling than the game's TAA solution. Period. My problem is when people say just using CAS is more detailed. It's absolutely not more detailed. Sharpening does not equal detail. Maybe you prefer that image better and you like sharper textures and edges but that isn't adding detail the image.
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As @Neo Cyrus said, CAS is the sharpener to go. Just use it when games look too blurry, be it with DLSS or whatever. Nvidia should just have implemented it in their driver, their own sharpen shader causes harsh ringing when sharpening really blurry images with high strength. You can also increase the maximum sharpen strength of the shader shipped with SweetFX by replacing the 1.0 limit in the shader file with a higher value (and btw. also use ReShade shaders in Freestyle by copying them into Ansel folder, though Freestyle effect inject unfortunately comes with a rather high overhead vs. ReShade).
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cucaulay malkin:

nice retort. took you three days to come up with that at the end of our discussion ? that is so clever for a 51yr old ass man.
Can't believe how whiny (and personal) you get just because people don't agree with your preference of 'soft' imagery.
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Moderator
Stop being snide in this thread and others. Respectfully disagree and move on.