Edge of Eternity will feature both DLSS and FidelityFX Super Resolution

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Awesome. It'll be nice to compare them both.
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Maddness:

Awesome. It'll be nice to compare them both.
yeah looking at this it's mostly open world,rock and vegetation. I'd like to see it in a game like metro where you have a lot of background detail. whatever happens it can't be worse than dlss vs cas https://www.purepc.pl/misc/img_compare2.php?f1=artykul/2020/07/16_test_wydajnosci_death_stranding_pc_nvidia_dlss_2_0_dziala_cuda_nc32_b.jpg&f2=artykul/2020/07/16_test_wydajnosci_death_stranding_pc_nvidia_dlss_2_0_dziala_cuda_nc31_b.jpg I don't like sharpening in general but that thing made me puke.
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cucaulay malkin:

yeah looking at this it's mostly open world,rock and vegetation. I'd like to see it in a game like metro where you have a lot of background detail. whatever happens it can't be worse than dlss vs cas I don't like sharpening in general but that thing made me puke.
CAS looks much better to my eyes 🙂
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kapu:

CAS looks much better to my eyes 🙂
terrible eyes. really. look at it. look at the concrete structure. it's a travesty this even made it into a triple A game. it's losing detal,missing AA and oversharpened to infinity.not to mention the amount of shimmer it's got to have in motion.
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cucaulay malkin:

terrible eyes. really. look at it. look at the concrete structure. it's a travesty this even made it into a triple A game. it's losing detal,missing AA and oversharpened to infinity.not to mention the amount of shimmer it's got to have in motion.
DLSS is blurry i hate blurry sorry. I'd pick CAS anytime on this photo . Thats just my opionion 🙂
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lol I can't even it's oversharpened turd
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I think it's pretty clear by now that DLSS 2, is the superior option. So for anyone with an RTX card, it will be the prefered choice. But most people don't have an RTX card. If we look at Steam charts, less than 1/5 of people have an RTX card. So having FSR can be an option, if they need to improve performance.
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Graphics look like they come from the year 2010. honestly we going backwards not forwards.
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Horus-Anhur:

I think it's pretty clear by now that DLSS 2, is the superior option. So for anyone with an RTX card, it will be the prefered choice. But most people don't have an RTX card. If we look at Steam charts, less than 1/5 of people have an RTX card. So having FSR can be an option, if they need to improve performance.
Less than one fith. you mean less than 20% i would say its closer to less than 5%
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Martin5000:

Less than one fith. you mean less than 20% i would say its closer to less than 5%
The RTX 2060 alone, has almost 5%.
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Krizby:

The image with CAS looks like vomit on a big screen actually, the inner details contrast just got dialed to 11 make it no different to vomit
Looking at both the DLSS and CAS images - literally the ONLY things that looks better on the DLSS image on a reasonably big screen is the cables and concrete block joins on the concrete structure. https://www.purepc.pl/misc/img_compare2.php?f1=artykul/2020/07/16_test_wydajnosci_death_stranding_pc_nvidia_dlss_2_0_dziala_cuda_nc32_b.jpg&f2=artykul/2020/07/16_test_wydajnosci_death_stranding_pc_nvidia_dlss_2_0_dziala_cuda_nc31_b.jpg Everything else looks pretty blurry on the DLSS image and I'd say everything else looks pretty realistic on the CAS image. I've never used CAS or DLSS, but the CAS image (on the whole) would be my preference - notwithstanding it looking like crap when moving. EDIT: I was looking through some old photos of rock-faces I took in Egypt back in 2001, on a camera capable of only 1280 x 1024 pixels. The detail and image sentiment is more like the CAS image than the DLSS image... On some of the latter images, DLSS is clearly superior on some aspects like grass etc.
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visually the game doesn't seem like it super demanding :O
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kapu:

DLSS is blurry i hate blurry sorry. I'd pick CAS anytime on this photo . Thats just my opionion 🙂
beedoo:

Looking at both the DLSS and CAS images - literally the ONLY things that looks better on the DLSS image on a reasonably big screen is the cables and concrete block joins on the concrete structure. https://www.purepc.pl/misc/img_compare2.php?f1=artykul/2020/07/16_test_wydajnosci_death_stranding_pc_nvidia_dlss_2_0_dziala_cuda_nc32_b.jpg&f2=artykul/2020/07/16_test_wydajnosci_death_stranding_pc_nvidia_dlss_2_0_dziala_cuda_nc31_b.jpg Everything else looks pretty blurry on the DLSS image and I'd say everything else looks pretty realistic on the CAS image. I've never used CAS or DLSS, but the CAS image (on the whole) would be my preference - notwithstanding it looking like crap when moving. EDIT: I was looking through some old photos of rock-faces I took in Egypt back in 2001, on a camera capable of only 1280 x 1024 pixels. The detail and image sentiment is more like the CAS image than the DLSS image... On some of the latter images, DLSS is clearly superior on some aspects like grass etc.
Cables, structures, lettering on his jacket, details of the grass, his hair is way less aliased etc.. the entire image is far, far more detailed with DLSS. This was also all done on the older version of DLSS. Take the DLSS screeenshot, open it in photoshop and apply a sharpening filter then add some contrast to match with CAS: CAS Comparison vs DLSS Sharpened + Contrast: https://screenshotcomparison.com/comparison/15558 Use the screenshot comparison to better swap between them. Look at how much more detail is preserved by DLSS across the image when both are sharpened. You can easily add sharpening/contrast through Nvidia's filters but I don't care for over-sharpened images personally. It's similar with FRS - AMD just sharpens everything and applies local contrast but the fine details are all killed. It looks better at first glance - the same way increased sharpening on a TV and artificially increasing the contrast looks better, but A. It's not what the developer intended and B. It removes details.
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DLSS looks way better than CAS in that instance. I would like to have FSR to also compare.
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DLSS 2.x does provide superior image quality over FSR, no doubt, but it is way more difficult to implement, thus I believe FSR will likely see wider adoption than DLSS. This is still great for everyone, as FSR is at least compatible with all recent hardware and not another exclusive middle finger from nvidia...
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People who say sharpening sucks seem to not understand there are degrees to its application. It does indeed suck if you max it out and let all the noise or grain creep in. Although I never use it by itself, I do find it very useful in conjunction with DLSS esp at 4k, though not sure how it fares on lower res.
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Öhr:

DLSS 2.x does provide superior image quality over FSR, no doubt, but it is way more difficult to implement, thus I believe FSR will likely see wider adoption than DLSS. This is still great for everyone, as FSR is at least compatible with all recent hardware and not another exclusive middle finger from nvidia...
I expect all game engines will offer both a traditional upscaler (like FSR). I don't know if they will actually use FSR directly as all game engines already have an shader based upscaler so more likely they'll keep their own one but nick any good bits out of FSR being as it's open source. I can't see many not offering DLSS as well being as Nvidia push this sort of thing pretty hard and most gaming PC's use Nvidia, it's also easy to implement, and it's in the new switch so any game being ported to that will require it.