Edge of Eternity will feature both DLSS and FidelityFX Super Resolution
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Maddness
Awesome. It'll be nice to compare them both.
cucaulay malkin
https://www.purepc.pl/misc/img_compare2.php?f1=artykul/2020/07/16_test_wydajnosci_death_stranding_pc_nvidia_dlss_2_0_dziala_cuda_nc32_b.jpg&f2=artykul/2020/07/16_test_wydajnosci_death_stranding_pc_nvidia_dlss_2_0_dziala_cuda_nc31_b.jpg
I don't like sharpening in general but that thing made me puke.
yeah looking at this it's mostly open world,rock and vegetation.
I'd like to see it in a game like metro where you have a lot of background detail.
whatever happens it can't be worse than dlss vs cas
kapu
cucaulay malkin
kapu
alanm
^ CAS in that example looks better vs DLSS. But its not cut and dry. In other examples, DLSS is definitely the winner.
https://www.overclock3d.net/reviews/software/dlss_2_0_in_death_stranding_-_nvidia_4k_performance_trump_card/3
Krizby
cucaulay malkin
lol
I can't even
it's oversharpened turd
Horus-Anhur
I think it's pretty clear by now that DLSS 2, is the superior option.
So for anyone with an RTX card, it will be the prefered choice.
But most people don't have an RTX card. If we look at Steam charts, less than 1/5 of people have an RTX card.
So having FSR can be an option, if they need to improve performance.
Martin5000
Graphics look like they come from the year 2010.
honestly we going backwards not forwards.
Martin5000
Horus-Anhur
cucaulay malkin
https://forums.guru3d.com/threads/what-generation-gpu-are-you-using.438606/#post-5926484
you'd be surprised
beedoo
https://www.purepc.pl/misc/img_compare2.php?f1=artykul/2020/07/16_test_wydajnosci_death_stranding_pc_nvidia_dlss_2_0_dziala_cuda_nc32_b.jpg&f2=artykul/2020/07/16_test_wydajnosci_death_stranding_pc_nvidia_dlss_2_0_dziala_cuda_nc31_b.jpg
Everything else looks pretty blurry on the DLSS image and I'd say everything else looks pretty realistic on the CAS image.
I've never used CAS or DLSS, but the CAS image (on the whole) would be my preference - notwithstanding it looking like crap when moving.
EDIT: I was looking through some old photos of rock-faces I took in Egypt back in 2001, on a camera capable of only 1280 x 1024 pixels. The detail and image sentiment is more like the CAS image than the DLSS image...
On some of the latter images, DLSS is clearly superior on some aspects like grass etc.
Looking at both the DLSS and CAS images - literally the ONLY things that looks better on the DLSS image on a reasonably big screen is the cables and concrete block joins on the concrete structure.
kill007
visually the game doesn't seem like it super demanding :O
Denial
https://screenshotcomparison.com/comparison/15558
Use the screenshot comparison to better swap between them.
Look at how much more detail is preserved by DLSS across the image when both are sharpened. You can easily add sharpening/contrast through Nvidia's filters but I don't care for over-sharpened images personally.
It's similar with FRS - AMD just sharpens everything and applies local contrast but the fine details are all killed. It looks better at first glance - the same way increased sharpening on a TV and artificially increasing the contrast looks better, but A. It's not what the developer intended and B. It removes details.
Cables, structures, lettering on his jacket, details of the grass, his hair is way less aliased etc.. the entire image is far, far more detailed with DLSS. This was also all done on the older version of DLSS.
Take the DLSS screeenshot, open it in photoshop and apply a sharpening filter then add some contrast to match with CAS:
CAS Comparison vs DLSS Sharpened + Contrast:
Maddness
DLSS looks way better than CAS in that instance. I would like to have FSR to also compare.
Öhr
DLSS 2.x does provide superior image quality over FSR, no doubt, but it is way more difficult to implement, thus I believe FSR will likely see wider adoption than DLSS.
This is still great for everyone, as FSR is at least compatible with all recent hardware and not another exclusive middle finger from nvidia...
alanm
People who say sharpening sucks seem to not understand there are degrees to its application. It does indeed suck if you max it out and let all the noise or grain creep in. Although I never use it by itself, I do find it very useful in conjunction with DLSS esp at 4k, though not sure how it fares on lower res.
Dribble