DICE releases Battlefield 4 DirectX vs. Mantle Performance Numbers
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Solfaur
AlmondMan
Considering the many 120/144hz monitors out there, Oculus Rift coming, and other things like 3D gaming it makes perfect sense to me to test at 1080p with enthusiast level gear.
Yes, some of us run at 2560x1440 or higher, but we are still a tiny minority and many are happy with 22/24/27" 1080p monitors with superfast refresh and low input lag, as opposed to slower 1440p IPS monitors.
geogan
Is there a way to turn on the diagnostics/framerate displays seen in those screenshots in BF4 or are they just internal development versions of game?
AlmondMan
http://diaryofdennis.com/2013/12/14/list-of-useful-battlefield-4-console-commands/ for instance, but you can find more. There were some added in today's patch.
Yes, it's available through the ingame console, Render.DrawScreenInfo 1 and variosu others through the perfoverlay.xxx like perfoverlay.drawgraph and so on. There's usage articles on it available. zer0_c0ol
Now let us be clear here, amd has released an api that is faster than dx11 taken the fact that dx 11 is around for 4 years now and it had no major performance boost and mantle is only beginning i say that is a work well done.
SLI-756
zer0_c0ol
SLI-756
zer0_c0ol
SLI-756
ok so yeah, bf3 -patch, break, nerf, buff, patch, break, nerf, buff ..
same with bf4.
imo you can't take ea outta the loop, those bastards.
zer0_c0ol
SLI-756
perhaps, but it's blue and it's blurry.
zer0_c0ol
Xendance
SLI-756
I could put up with the two-tone color but the suppression killed it for me.
ive always been on the suppression train btw, I just laughed at the blue jokes /vids /pictures.
eclap
WaroDaBeast
Deathchild
Yeah I know but it's wrong to give false marketing.
Yxskaft
mohiuddin
will mantle eat less RAM (not vRAM) than dx 11.1??
( don't worry , i am just trying to add more confusions ) đŸ™‚