Crytek releases Neon Noir Ray Tracing Benchmark
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Denial
Caesar
......shadow details in the demo is very limited....many object does not cast shadows....
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There's a big difference compared to this one:
[youtube=pNmhJx8yPLk]
craycray
g60force
I'm so suprised this runs perfect @1920x1080 on my Ngreedia 1660GTX ti Non-OC constant 50+ towards 70ish on Ultra 5845
BLU
Windows 10 pro 64-bit November 1909
9900K @ 5.2all
16GB DDR4 4000 @ c18
GTX 1080
1tB NVME
ultra 1920x1080: 7455
60-102 FPS
runs pretty slick
fantaskarsef
I think this thing is problematic not because Crytek built it without DXR (and introducing sort of a second standard), but because, as far as I've understood, every implementation of DXR by now, and "ray tracing" such as this doesn't do the same...
If I understood correctly, some are just using it for reflections, sometimes it's used for shadows, other times for global illumination...
I have the impression, if they'd all use the same, every card on the market right now would choke and throw up badly.
That said, a lot of things called ray tracing actually don't even talk about the same stuff... or am I off here?
nick0323
You l0st me at "Crytek Launcher". o_O
Aura89
https://en.wikipedia.org/wiki/List_of_CryEngine_games
Lots of games have, and still are using CryEngine, of various versions.
Aura89
-Tj-
Runs ok'ish on 980ti @ 1405MHz as well
1080p - ultra: 5781
https://i.postimg.cc/RN4g319R/Game-Launcher-2019-11-16-01-45-49-333.jpg
1080p- v.high: 7328
https://i.postimg.cc/Lhzy6Qd5/Game-Launcher-2019-11-16-01-47-58-336.jpg
Ultra looks much nicer though.
edit:
max oc 1470: 6024
https://i.postimg.cc/HJwprbbP/Game-Launcher-2019-11-16-01-59-51-204.jpg
CPC_RedDawn
Cyberdyne
Cyberdyne
Astyanax
the RT cores are not the bottleneck.
Cyberdyne
Astyanax
https://images.anandtech.com/doci/13282/GeForce_EditorsDay_Aug2018_Updated090318_1536034900-compressed-031_575px.png
The shadow, or reflection, or lighting you end up with gets done by the traditional shading pipe.
You can sort faster but its the traditional shaders that are contention.
https://www.anandtech.com/show/13282/nvidia-turing-architecture-deep-dive/5
RayTracing is not done how you think its done, the RT cores are for sorting rays (is this on screen, or isn't it onscreen) which passes results onto the next stage of rendering which is done in the traditional way.
CPC_RedDawn
Cyberdyne
Cyberdyne
no_1_dave
This is more proof the 1080TI was a DX11 powerhouse, but in DX12 it falls short